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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "mempool.h"
#include "ai_navtype.h"
#include "ai_node.h"
#include "ai_waypoint.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define WAYPOINT_POOL_SIZE 512
//-----------------------------------------------------------------------------
// Init static variables
//-----------------------------------------------------------------------------
DEFINE_FIXEDSIZE_ALLOCATOR( AI_Waypoint_t, WAYPOINT_POOL_SIZE, CUtlMemoryPool::GROW_FAST );
//-------------------------------------
BEGIN_SIMPLE_DATADESC( AI_Waypoint_t )
DEFINE_FIELD( vecLocation, FIELD_POSITION_VECTOR), DEFINE_FIELD( flYaw, FIELD_FLOAT ), // iNodeID (not saved, cannot rely on consistent mapping)
// flPathDistGoal (not saved )
DEFINE_FIELD( hPathCorner, FIELD_EHANDLE ), DEFINE_FIELD( m_hData, FIELD_EHANDLE ), DEFINE_FIELD( m_fWaypointFlags, FIELD_INTEGER ), DEFINE_FIELD( m_iWPType, FIELD_INTEGER ), // pNext
// pPrev
END_DATADESC()
//-------------------------------------
AI_Waypoint_t::AI_Waypoint_t() { memset( this, 0, sizeof(*this) ); vecLocation = vec3_invalid; iNodeID = NO_NODE; flPathDistGoal = -1; }
//-------------------------------------
AI_Waypoint_t::AI_Waypoint_t( const Vector &initPosition, float initYaw, Navigation_t initNavType, int initWaypointFlags, int initNodeID ) { memset( this, 0, sizeof(*this) );
// A Route of length one to the endpoint
vecLocation = initPosition; flYaw = initYaw; m_iWPType = initNavType; m_fWaypointFlags = initWaypointFlags; iNodeID = initNodeID;
flPathDistGoal = -1; }
//-------------------------------------
AI_Waypoint_t * AI_Waypoint_t::GetLast() { Assert( !pNext || pNext->pPrev == this ); AI_Waypoint_t *pCurr = this; while (pCurr->GetNext()) { pCurr = pCurr->GetNext(); }
return pCurr; }
//-----------------------------------------------------------------------------
void CAI_WaypointList::RemoveAll() { DeleteAll( &m_pFirstWaypoint ); Assert( m_pFirstWaypoint == NULL ); }
//-------------------------------------
void CAI_WaypointList::PrependWaypoints( AI_Waypoint_t *pWaypoints ) { AddWaypointLists( pWaypoints, GetFirst() ); Set( pWaypoints ); }
//-------------------------------------
void CAI_WaypointList::PrependWaypoint( const Vector &newPoint, Navigation_t navType, unsigned waypointFlags, float flYaw ) { PrependWaypoints( new AI_Waypoint_t( newPoint, flYaw, navType, waypointFlags, NO_NODE ) ); }
//-------------------------------------
void CAI_WaypointList::Set(AI_Waypoint_t* route) { m_pFirstWaypoint = route; }
//-------------------------------------
AI_Waypoint_t *CAI_WaypointList::GetLast() { AI_Waypoint_t *p = GetFirst(); if (!p) return NULL; while ( p->GetNext() ) p = p->GetNext();
return p; }
//-------------------------------------
const AI_Waypoint_t *CAI_WaypointList::GetLast() const { return const_cast<CAI_WaypointList *>(this)->GetLast(); }
//-------------------------------------
#ifdef DEBUG
void AssertRouteValid( AI_Waypoint_t* route ) { // Check that the goal wasn't just clobbered
if (route) { AI_Waypoint_t* waypoint = route;
while (waypoint) { #ifdef _GOALDEBUG
if (!waypoint->GetNext() && !(waypoint->Flags() & (bits_WP_TO_GOAL|bits_WP_TO_PATHCORNER))) { DevMsg( "!!ERROR!! Final waypoint is not a goal!\n"); } #endif
waypoint->AssertValid(); waypoint = waypoint->GetNext(); } } } #endif
//-----------------------------------------------------------------------------
// Purpose: Deletes a waypoint linked list
//-----------------------------------------------------------------------------
void DeleteAll( AI_Waypoint_t *pWaypointList ) { while ( pWaypointList ) { AI_Waypoint_t *pPrevWaypoint = pWaypointList; pWaypointList = pWaypointList->GetNext(); delete pPrevWaypoint; } }
//-----------------------------------------------------------------------------
// Purpose: Adds addRoute to the end of oldRoute
//-----------------------------------------------------------------------------
void AddWaypointLists(AI_Waypoint_t *oldRoute, AI_Waypoint_t *addRoute) { // Add to the end of the route
AI_Waypoint_t *waypoint = oldRoute;
while (waypoint->GetNext()) { waypoint = waypoint->GetNext(); }
waypoint->ModifyFlags( bits_WP_TO_GOAL, false );
// Check for duplication, but copy the type
if (waypoint->iNodeID != NO_NODE && waypoint->iNodeID == addRoute->iNodeID ) { // waypoint->iWPType = addRoute->iWPType; <<TODO>> found case where this was bad
AI_Waypoint_t *pNext = addRoute->GetNext(); delete addRoute; waypoint->SetNext(pNext); } else { waypoint->SetNext(addRoute); }
while (waypoint->GetNext()) { waypoint = waypoint->GetNext(); }
waypoint->ModifyFlags( bits_WP_TO_GOAL, true );
}
//-----------------------------------------------------------------------------
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