Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $Workfile: $
  6. // $NoKeywords: $
  7. //=============================================================================//
  8. #ifndef COMBATWEAPON_H
  9. #define COMBATWEAPON_H
  10. #ifdef _WIN32
  11. #pragma once
  12. #endif
  13. #include "entityoutput.h"
  14. #include "basecombatweapon_shared.h"
  15. //-----------------------------------------------------------------------------
  16. // Bullet types
  17. //-----------------------------------------------------------------------------
  18. // -----------------------------------------
  19. // Sounds
  20. // -----------------------------------------
  21. struct animevent_t;
  22. extern void SpawnBlood(Vector vecSpot, const Vector &vecDir, int bloodColor, float flDamage);
  23. #endif // COMBATWEAPON_H