Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "damagemodifier.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CDamageModifier::CDamageModifier() { m_flModifier = 1; m_bDoneToMe = false; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDamageModifier::AddModifierToEntity( CBaseEntity *pEntity ) { RemoveModifier();
pEntity->m_DamageModifiers.AddToTail( this ); m_hEnt = pEntity; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDamageModifier::RemoveModifier() { if ( m_hEnt.Get() ) { m_hEnt->m_DamageModifiers.FindAndRemove( this ); m_hEnt = 0; } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDamageModifier::SetModifier( float flScale ) { m_flModifier = flScale; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
float CDamageModifier::GetModifier() const { return m_flModifier; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CBaseEntity* CDamageModifier::GetCharacter() const { return m_hEnt.Get(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CDamageModifier::SetDoneToMe( bool bDoneToMe ) { m_bDoneToMe = bDoneToMe; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
bool CDamageModifier::IsDamageDoneToMe() const { return m_bDoneToMe; }
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