Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef DAMAGEMODIFIER_H
#define DAMAGEMODIFIER_H
#ifdef _WIN32
#pragma once
#endif
class CBaseEntity;
#include "ehandle.h"
//-----------------------------------------------------------------------------
// Purpose: Class handling generic damage modification to & from a player
//-----------------------------------------------------------------------------
class CDamageModifier { public: CDamageModifier();
void AddModifierToEntity( CBaseEntity *pChar ); void RemoveModifier();
void SetModifier( float flDamageScale ); float GetModifier() const;
void SetDoneToMe( bool bDoneToMe ); bool IsDamageDoneToMe() const;
CBaseEntity *GetCharacter() const;
private: float m_flModifier; CHandle<CBaseEntity> m_hEnt; bool m_bDoneToMe; // True = modifies damage done to the entity, false = damage done by the entity
};
#endif // DAMAGEMODIFIER_H
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