Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// data_collector.cpp
// Data collection system
// Author: Michael S. Booth, June 2004
#include "cbase.h"
#include "data_collector.h"
static CDataCollector *collector = NULL;
//----------------------------------------------------------------------------------------------------------------------
void StartDataCollection( void ) { if (collector) { // already collecting
return; }
collector = new CDataCollector; Msg( "Data colletion started.\n" ); } ConCommand data_collection_start( "data_collection_start", StartDataCollection, "Start collecting game event data." );
//----------------------------------------------------------------------------------------------------------------------
void StopDataCollection( void ) { if (collector) { delete collector; collector = NULL;
Msg( "Data collection stopped.\n" ); } } ConCommand data_collection_stop( "data_collection_stop", StopDataCollection, "Stop collecting game event data." );
//----------------------------------------------------------------------------------------------------------------------
CDataCollector::CDataCollector( void ) { // register for all events
gameeventmanager->AddListener( this, true ); }
//----------------------------------------------------------------------------------------------------------------------
CDataCollector::~CDataCollector() { gameeventmanager->RemoveListener( this ); }
//----------------------------------------------------------------------------------------------------------------------
/**
* This is invoked for each event that occurs in the game */ void CDataCollector::FireGameEvent( KeyValues *event ) { DevMsg( "Collected event '%s'\n", event->GetName() ); }
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