Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef DOD_LOCATION_H
#define DOD_LOCATION_H
#ifdef _WIN32
#pragma once
#endif
#include "baseentity.h"
//a location on the map that players can refernce in their say messages
//with the %l escape sequence
class CDODLocation : public CBaseEntity { public: DECLARE_CLASS( CDODLocation, CBaseEntity ); CDODLocation() { m_szLocationName[0] = '\0'; }
virtual void Spawn( void ); virtual bool KeyValue( const char *szKeyName, const char *szValue );
inline const char *GetName( void ) { return m_szLocationName; }
private: char m_szLocationName[64];
private: CDODLocation( const CDODLocation & ); };
#endif //DOD_LOCATION_H
|