Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
#ifndef GRENADE_TRAIL_H
#define GRENADE_TRAIL_H
#include "baseparticleentity.h"
//==================================================
// SmokeTrail
//==================================================
class CGrenadeTrail : public CBaseParticleEntity { DECLARE_DATADESC(); public: DECLARE_CLASS( CGrenadeTrail, CBaseParticleEntity ); DECLARE_SERVERCLASS();
CGrenadeTrail(); void SetEmit(bool bVal); void FollowEntity( CBaseEntity *pEntity, const char *pAttachmentName = NULL); static CGrenadeTrail* CreateGrenadeTrail();
public: CNetworkVar( float, m_SpawnRate ); // How many particles per second.
CNetworkVar( float, m_ParticleLifetime ); // How long do the particles live?
CNetworkVar( bool, m_bEmit ); CNetworkVar( float, m_StopEmitTime ); // When do I stop emitting particles?
CNetworkVar( int, m_nAttachment ); };
#endif //GRENADE_TRAIL_H
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