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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "const.h"
#include "toolframework/itoolentity.h"
#include "entitylist.h"
#include "toolframework/itoolsystem.h"
#include "KeyValues.h"
#include "icliententity.h"
#include "iserverentity.h"
#include "sceneentity.h"
#include "particles/particles.h"
//-----------------------------------------------------------------------------
// Interface from engine to tools for manipulating entities
//-----------------------------------------------------------------------------
class CServerTools : public IServerTools { public: // Inherited from IServerTools
virtual IServerEntity *GetIServerEntity( IClientEntity *pClientEntity ); virtual bool GetPlayerPosition( Vector &org, QAngle &ang, IClientEntity *pClientPlayer = NULL ); virtual bool SnapPlayerToPosition( const Vector &org, const QAngle &ang, IClientEntity *pClientPlayer = NULL ); virtual int GetPlayerFOV( IClientEntity *pClientPlayer = NULL ); virtual bool SetPlayerFOV( int fov, IClientEntity *pClientPlayer = NULL ); virtual bool IsInNoClipMode( IClientEntity *pClientPlayer = NULL ); virtual CBaseEntity *FirstEntity( void ); virtual CBaseEntity *NextEntity( CBaseEntity *pEntity ); virtual CBaseEntity *FindEntityByHammerID( int iHammerID ); virtual bool GetKeyValue( CBaseEntity *pEntity, const char *szField, char *szValue, int iMaxLen ); virtual bool SetKeyValue( CBaseEntity *pEntity, const char *szField, const char *szValue ); virtual bool SetKeyValue( CBaseEntity *pEntity, const char *szField, float flValue ); virtual bool SetKeyValue( CBaseEntity *pEntity, const char *szField, const Vector &vecValue ); virtual CBaseEntity *CreateEntityByName( const char *szClassName ); virtual void DispatchSpawn( CBaseEntity *pEntity ); virtual void ReloadParticleDefintions( const char *pFileName, const void *pBufData, int nLen ); virtual void AddOriginToPVS( const Vector &org ); virtual void MoveEngineViewTo( const Vector &vPos, const QAngle &vAngles ); virtual bool DestroyEntityByHammerId( int iHammerID ); virtual CBaseEntity *GetBaseEntityByEntIndex( int iEntIndex ); virtual void RemoveEntity( CBaseEntity *pEntity ); virtual void RemoveEntityImmediate( CBaseEntity *pEntity ); virtual IEntityFactoryDictionary *GetEntityFactoryDictionary( void ); virtual void SetMoveType( CBaseEntity *pEntity, int val ); virtual void SetMoveType( CBaseEntity *pEntity, int val, int moveCollide ); virtual void ResetSequence( CBaseAnimating *pEntity, int nSequence ); virtual void ResetSequenceInfo( CBaseAnimating *pEntity ); virtual void ClearMultiDamage( void ); virtual void ApplyMultiDamage( void ); virtual void AddMultiDamage( const CTakeDamageInfo &pTakeDamageInfo, CBaseEntity *pEntity ); virtual void RadiusDamage( const CTakeDamageInfo &info, const Vector &vecSrc, float flRadius, int iClassIgnore, CBaseEntity *pEntityIgnore );
virtual ITempEntsSystem *GetTempEntsSystem( void ); virtual CBaseTempEntity *GetTempEntList( void ); virtual CGlobalEntityList *GetEntityList( void ); virtual bool IsEntityPtr( void *pTest ); virtual CBaseEntity *FindEntityByClassname( CBaseEntity *pStartEntity, const char *szName ); virtual CBaseEntity *FindEntityByName( CBaseEntity *pStartEntity, const char *szName, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL, IEntityFindFilter *pFilter = NULL ); virtual CBaseEntity *FindEntityInSphere( CBaseEntity *pStartEntity, const Vector &vecCenter, float flRadius ); virtual CBaseEntity *FindEntityByTarget( CBaseEntity *pStartEntity, const char *szName ); virtual CBaseEntity *FindEntityByModel( CBaseEntity *pStartEntity, const char *szModelName ); virtual CBaseEntity *FindEntityByNameNearest( const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL ); virtual CBaseEntity *FindEntityByNameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL ); virtual CBaseEntity *FindEntityByClassnameNearest( const char *szName, const Vector &vecSrc, float flRadius ); virtual CBaseEntity *FindEntityByClassnameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius ); virtual CBaseEntity *FindEntityByClassnameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecMins, const Vector &vecMaxs ); virtual CBaseEntity *FindEntityGeneric( CBaseEntity *pStartEntity, const char *szName, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL ); virtual CBaseEntity *FindEntityGenericWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL ); virtual CBaseEntity *FindEntityGenericNearest( const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL ); virtual CBaseEntity *FindEntityNearestFacing( const Vector &origin, const Vector &facing, float threshold ); virtual CBaseEntity *FindEntityClassNearestFacing( const Vector &origin, const Vector &facing, float threshold, char *classname ); virtual CBaseEntity *FindEntityProcedural( const char *szName, CBaseEntity *pSearchingEntity = NULL, CBaseEntity *pActivator = NULL, CBaseEntity *pCaller = NULL ); };
//-----------------------------------------------------------------------------
// Singleton
//-----------------------------------------------------------------------------
static CServerTools g_ServerTools;
// VSERVERTOOLS_INTERFACE_VERSION_1 is compatible with the latest since we're only adding things to the end, so expose that as well.
EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerTools, IServerTools001, VSERVERTOOLS_INTERFACE_VERSION_1, g_ServerTools ); EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerTools, IServerTools002, VSERVERTOOLS_INTERFACE_VERSION_2, g_ServerTools ); EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerTools, IServerTools, VSERVERTOOLS_INTERFACE_VERSION, g_ServerTools );
// When bumping the version to this interface, check that our assumption is still valid and expose the older version in the same way
COMPILE_TIME_ASSERT( VSERVERTOOLS_INTERFACE_VERSION_INT == 3 );
IServerEntity *CServerTools::GetIServerEntity( IClientEntity *pClientEntity ) { if ( pClientEntity == NULL ) return NULL;
CBaseHandle ehandle = pClientEntity->GetRefEHandle(); if ( ehandle.GetEntryIndex() >= MAX_EDICTS ) return NULL; // the first MAX_EDICTS entities are networked, the rest are client or server only
#if 0
// this fails, since the server entities have extra bits in their serial numbers,
// since 20 bits are reserved for serial numbers, except for networked entities, which are restricted to 10
// Brian believes that everything should just restrict itself to 10 to make things simpler,
// so if/when he changes NUM_SERIAL_NUM_BITS to 10, we can switch back to this simpler code
IServerNetworkable *pNet = gEntList.GetServerNetworkable( ehandle ); if ( pNet == NULL ) return NULL;
CBaseEntity *pServerEnt = pNet->GetBaseEntity(); return pServerEnt; #else
IHandleEntity *pEnt = gEntList.LookupEntityByNetworkIndex( ehandle.GetEntryIndex() ); if ( pEnt == NULL ) return NULL;
CBaseHandle h = gEntList.GetNetworkableHandle( ehandle.GetEntryIndex() ); const int mask = ( 1 << NUM_NETWORKED_EHANDLE_SERIAL_NUMBER_BITS ) - 1; if ( !h.IsValid() || ( ( h.GetSerialNumber() & mask ) != ( ehandle.GetSerialNumber() & mask ) ) ) return NULL;
IServerUnknown *pUnk = static_cast< IServerUnknown* >( pEnt ); return pUnk->GetBaseEntity(); #endif
}
bool CServerTools::GetPlayerPosition( Vector &org, QAngle &ang, IClientEntity *pClientPlayer ) { IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer ); CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer(); if ( pPlayer == NULL ) return false;
org = pPlayer->EyePosition(); ang = pPlayer->EyeAngles(); return true; }
bool CServerTools::SnapPlayerToPosition( const Vector &org, const QAngle &ang, IClientEntity *pClientPlayer ) { IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer ); CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer(); if ( pPlayer == NULL ) return false;
pPlayer->SetAbsOrigin( org - pPlayer->GetViewOffset() ); pPlayer->SnapEyeAngles( ang );
// Disengage from hierarchy
pPlayer->SetParent( NULL );
return true; }
int CServerTools::GetPlayerFOV( IClientEntity *pClientPlayer ) { IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer ); CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer(); if ( pPlayer == NULL ) return 0;
return pPlayer->GetFOV(); }
bool CServerTools::SetPlayerFOV( int fov, IClientEntity *pClientPlayer ) { IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer ); CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer(); if ( pPlayer == NULL ) return false;
pPlayer->SetDefaultFOV( fov ); CBaseEntity *pFOVOwner = pPlayer->GetFOVOwner(); return pPlayer->SetFOV( pFOVOwner ? pFOVOwner : pPlayer, fov ); }
bool CServerTools::IsInNoClipMode( IClientEntity *pClientPlayer ) { IServerEntity *pServerPlayer = GetIServerEntity( pClientPlayer ); CBasePlayer *pPlayer = pServerPlayer ? ( CBasePlayer* )pServerPlayer : UTIL_GetLocalPlayer(); if ( pPlayer == NULL ) return true;
return pPlayer->GetMoveType() == MOVETYPE_NOCLIP; }
CBaseEntity *CServerTools::FirstEntity( void ) { return gEntList.FirstEnt(); }
CBaseEntity *CServerTools::NextEntity( CBaseEntity *pEntity ) { CBaseEntity *pEnt;
if ( pEntity == NULL ) { pEnt = gEntList.FirstEnt(); } else { pEnt = gEntList.NextEnt( (CBaseEntity *)pEntity ); } return pEnt; }
CBaseEntity *CServerTools::FindEntityByHammerID( int iHammerID ) { CBaseEntity *pEntity = gEntList.FirstEnt();
while (pEntity) { if (pEntity->m_iHammerID == iHammerID) return pEntity; pEntity = gEntList.NextEnt( pEntity ); } return NULL; }
bool CServerTools::GetKeyValue( CBaseEntity *pEntity, const char *szField, char *szValue, int iMaxLen ) { return pEntity->GetKeyValue( szField, szValue, iMaxLen ); }
bool CServerTools::SetKeyValue( CBaseEntity *pEntity, const char *szField, const char *szValue ) { return pEntity->KeyValue( szField, szValue ); }
bool CServerTools::SetKeyValue( CBaseEntity *pEntity, const char *szField, float flValue ) { return pEntity->KeyValue( szField, flValue ); }
bool CServerTools::SetKeyValue( CBaseEntity *pEntity, const char *szField, const Vector &vecValue ) { return pEntity->KeyValue( szField, vecValue ); }
//-----------------------------------------------------------------------------
// entity spawning
//-----------------------------------------------------------------------------
CBaseEntity *CServerTools::CreateEntityByName( const char *szClassName ) { return ::CreateEntityByName( szClassName ); }
void CServerTools::DispatchSpawn( CBaseEntity *pEntity ) { ::DispatchSpawn( pEntity ); }
//-----------------------------------------------------------------------------
// Reload particle definitions
//-----------------------------------------------------------------------------
void CServerTools::ReloadParticleDefintions( const char *pFileName, const void *pBufData, int nLen ) { // FIXME: Use file name to determine if we care about this data
CUtlBuffer buf( pBufData, nLen, CUtlBuffer::READ_ONLY ); g_pParticleSystemMgr->ReadParticleConfigFile( buf, true ); }
void CServerTools::AddOriginToPVS( const Vector &org ) { engine->AddOriginToPVS( org ); }
void CServerTools::MoveEngineViewTo( const Vector &vPos, const QAngle &vAngles ) { CBasePlayer *pPlayer = UTIL_GetListenServerHost(); if ( !pPlayer ) return;
extern void EnableNoClip( CBasePlayer *pPlayer ); EnableNoClip( pPlayer );
Vector zOffset = pPlayer->EyePosition() - pPlayer->GetAbsOrigin();
pPlayer->SetAbsOrigin( vPos - zOffset ); pPlayer->SnapEyeAngles( vAngles ); }
bool CServerTools::DestroyEntityByHammerId( int iHammerID ) { CBaseEntity *pEntity = (CBaseEntity*)FindEntityByHammerID( iHammerID ); if ( !pEntity ) return false;
UTIL_Remove( pEntity ); return true; }
void CServerTools::RemoveEntity( CBaseEntity *pEntity ) { UTIL_Remove( pEntity ); }
void CServerTools::RemoveEntityImmediate( CBaseEntity *pEntity ) { UTIL_RemoveImmediate( pEntity ); }
CBaseEntity *CServerTools::GetBaseEntityByEntIndex( int iEntIndex ) { edict_t *pEdict = INDEXENT( iEntIndex ); if ( pEdict ) return CBaseEntity::Instance( pEdict ); else return NULL; }
IEntityFactoryDictionary *CServerTools::GetEntityFactoryDictionary( void ) { return ::EntityFactoryDictionary(); }
void CServerTools::SetMoveType( CBaseEntity *pEntity, int val ) { pEntity->SetMoveType( (MoveType_t)val ); }
void CServerTools::SetMoveType( CBaseEntity *pEntity, int val, int moveCollide ) { pEntity->SetMoveType( (MoveType_t)val, (MoveCollide_t)moveCollide ); }
void CServerTools::ResetSequence( CBaseAnimating *pEntity, int nSequence ) { pEntity->ResetSequence( nSequence ); }
void CServerTools::ResetSequenceInfo( CBaseAnimating *pEntity ) { pEntity->ResetSequenceInfo(); }
void CServerTools::ClearMultiDamage( void ) { ::ClearMultiDamage(); }
void CServerTools::ApplyMultiDamage( void ) { ::ApplyMultiDamage(); }
void CServerTools::AddMultiDamage( const CTakeDamageInfo &pTakeDamageInfo, CBaseEntity *pEntity ) { ::AddMultiDamage( pTakeDamageInfo, pEntity ); }
void CServerTools::RadiusDamage( const CTakeDamageInfo &info, const Vector &vecSrc, float flRadius, int iClassIgnore, CBaseEntity *pEntityIgnore ) { ::RadiusDamage( info, vecSrc, flRadius, iClassIgnore, pEntityIgnore ); }
ITempEntsSystem *CServerTools::GetTempEntsSystem( void ) { return (ITempEntsSystem *)te; }
CBaseTempEntity *CServerTools::GetTempEntList( void ) { return CBaseTempEntity::GetList(); }
CGlobalEntityList *CServerTools::GetEntityList( void ) { return &gEntList; }
bool CServerTools::IsEntityPtr( void *pTest ) { return gEntList.IsEntityPtr( pTest ); }
CBaseEntity *CServerTools::FindEntityByClassname( CBaseEntity *pStartEntity, const char *szName ) { return gEntList.FindEntityByClassname( pStartEntity, szName ); }
CBaseEntity *CServerTools::FindEntityByName( CBaseEntity *pStartEntity, const char *szName, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller, IEntityFindFilter *pFilter ) { return gEntList.FindEntityByName( pStartEntity, szName, pSearchingEntity, pActivator, pCaller, pFilter ); }
CBaseEntity *CServerTools::FindEntityInSphere( CBaseEntity *pStartEntity, const Vector &vecCenter, float flRadius ) { return gEntList.FindEntityInSphere( pStartEntity, vecCenter, flRadius ); }
CBaseEntity *CServerTools::FindEntityByTarget( CBaseEntity *pStartEntity, const char *szName ) { return gEntList.FindEntityByTarget( pStartEntity, szName ); }
CBaseEntity *CServerTools::FindEntityByModel( CBaseEntity *pStartEntity, const char *szModelName ) { return gEntList.FindEntityByModel( pStartEntity, szModelName ); }
CBaseEntity *CServerTools::FindEntityByNameNearest( const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller ) { return gEntList.FindEntityByNameNearest( szName, vecSrc, flRadius, pSearchingEntity, pActivator, pCaller ); }
CBaseEntity *CServerTools::FindEntityByNameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller ) { return gEntList.FindEntityByNameWithin( pStartEntity, szName, vecSrc, flRadius, pSearchingEntity, pActivator, pCaller ); }
CBaseEntity *CServerTools::FindEntityByClassnameNearest( const char *szName, const Vector &vecSrc, float flRadius ) { return gEntList.FindEntityByClassnameNearest( szName, vecSrc, flRadius ); }
CBaseEntity *CServerTools::FindEntityByClassnameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius ) { return gEntList.FindEntityByClassnameWithin( pStartEntity, szName, vecSrc, flRadius ); }
CBaseEntity *CServerTools::FindEntityByClassnameWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecMins, const Vector &vecMaxs ) { return gEntList.FindEntityByClassnameWithin( pStartEntity, szName, vecMins, vecMaxs ); }
CBaseEntity *CServerTools::FindEntityGeneric( CBaseEntity *pStartEntity, const char *szName, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller ) { return gEntList.FindEntityGeneric( pStartEntity, szName, pSearchingEntity, pActivator, pCaller ); }
CBaseEntity *CServerTools::FindEntityGenericWithin( CBaseEntity *pStartEntity, const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller ) { return gEntList.FindEntityGenericWithin( pStartEntity, szName, vecSrc, flRadius, pSearchingEntity, pActivator, pCaller ); }
CBaseEntity *CServerTools::FindEntityGenericNearest( const char *szName, const Vector &vecSrc, float flRadius, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller ) { return gEntList.FindEntityGenericNearest( szName, vecSrc, flRadius, pSearchingEntity, pActivator, pCaller ); }
CBaseEntity *CServerTools::FindEntityNearestFacing( const Vector &origin, const Vector &facing, float threshold ) { return gEntList.FindEntityNearestFacing( origin, facing, threshold ); }
CBaseEntity *CServerTools::FindEntityClassNearestFacing( const Vector &origin, const Vector &facing, float threshold, char *classname ) { return gEntList.FindEntityClassNearestFacing( origin, facing, threshold, classname ); }
CBaseEntity *CServerTools::FindEntityProcedural( const char *szName, CBaseEntity *pSearchingEntity, CBaseEntity *pActivator, CBaseEntity *pCaller ) { return gEntList.FindEntityProcedural( szName, pSearchingEntity, pActivator, pCaller ); }
// Interface from engine to tools for manipulating entities
class CServerChoreoTools : public IServerChoreoTools { public: // Iterates through ALL entities (separate list for client vs. server)
virtual EntitySearchResult NextChoreoEntity( EntitySearchResult currentEnt ) { CBaseEntity *ent = reinterpret_cast< CBaseEntity* >( currentEnt ); ent = gEntList.FindEntityByClassname( ent, "logic_choreographed_scene" ); return reinterpret_cast< EntitySearchResult >( ent ); }
virtual const char *GetSceneFile( EntitySearchResult sr ) { CBaseEntity *ent = reinterpret_cast< CBaseEntity* >( sr ); if ( !sr ) return "";
if ( Q_stricmp( ent->GetClassname(), "logic_choreographed_scene" ) ) return "";
return GetSceneFilename( ent ); }
// For interactive editing
virtual int GetEntIndex( EntitySearchResult sr ) { CBaseEntity *ent = reinterpret_cast< CBaseEntity* >( sr ); if ( !ent ) return -1;
return ent->entindex(); }
virtual void ReloadSceneFromDisk( int entindex ) { CBaseEntity *ent = CBaseEntity::Instance( entindex ); if ( !ent ) return;
::ReloadSceneFromDisk( ent ); } };
static CServerChoreoTools g_ServerChoreoTools; EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerChoreoTools, IServerChoreoTools, VSERVERCHOREOTOOLS_INTERFACE_VERSION, g_ServerChoreoTools );
//------------------------------------------------------------------------------
// Applies keyvalues to the entity by hammer ID.
//------------------------------------------------------------------------------
void CC_Ent_Keyvalue( const CCommand &args ) { // Must have an odd number of arguments.
if ( ( args.ArgC() < 4 ) || ( args.ArgC() & 1 ) ) { Msg( "Format: ent_keyvalue <entity id> \"key1\" \"value1\" \"key2\" \"value2\" ... \"keyN\" \"valueN\"\n" ); return; }
CBasePlayer *pPlayer = ToBasePlayer( UTIL_GetCommandClient() ); CBaseEntity *pEnt; if ( FStrEq( args[1], "" ) || FStrEq( args[1], "!picker" ) ) { if (!pPlayer) return;
extern CBaseEntity *FindPickerEntity( CBasePlayer *pPlayer ); pEnt = FindPickerEntity( pPlayer );
if ( !pEnt ) { ClientPrint( pPlayer, HUD_PRINTCONSOLE, "No entity in front of player.\n" ); return; } } else if ( FStrEq( args[1], "!self" ) || FStrEq( args[1], "!caller" ) || FStrEq( args[1], "!activator" ) ) { if (!pPlayer) return;
pEnt = pPlayer; } else { int nID = atoi( args[1] );
pEnt = g_ServerTools.FindEntityByHammerID( nID ); if ( !pEnt ) { Msg( "Entity ID %d not found.\n", nID ); return; } }
int nArg = 2; while ( nArg < args.ArgC() ) { const char *pszKey = args[ nArg ]; const char *pszValue = args[ nArg + 1 ]; nArg += 2;
g_ServerTools.SetKeyValue( pEnt, pszKey, pszValue ); } }
static ConCommand ent_keyvalue("ent_keyvalue", CC_Ent_Keyvalue, "Applies the comma delimited key=value pairs to the entity with the given Hammer ID.\n\tFormat: ent_keyvalue <entity id> <key1> <value1> <key2> <value2> ... <keyN> <valueN>\n", FCVAR_CHEAT);
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