Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#include "cbase.h"
#include "func_areaportalbase.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// A sphere around the player used for backface culling of areaportals.
#define VIEWER_PADDING 80
CUtlLinkedList<CFuncAreaPortalBase*, unsigned short> g_AreaPortals;
//---------------------------------------------------------
// Save/Restore
//---------------------------------------------------------
BEGIN_DATADESC( CFuncAreaPortalBase )
DEFINE_FIELD( m_portalNumber, FIELD_INTEGER ), DEFINE_KEYFIELD( m_iPortalVersion, FIELD_INTEGER, "PortalVersion" ) // DEFINE_FIELD( m_AreaPortalsElement, FIELD_SHORT ),
END_DATADESC()
CFuncAreaPortalBase::CFuncAreaPortalBase() { m_portalNumber = -1; m_AreaPortalsElement = g_AreaPortals.AddToTail( this ); m_iPortalVersion = 0; }
CFuncAreaPortalBase::~CFuncAreaPortalBase() { g_AreaPortals.Remove( m_AreaPortalsElement ); }
bool CFuncAreaPortalBase::UpdateVisibility( const Vector &vOrigin, float fovDistanceAdjustFactor, bool &bIsOpenOnClient ) { // NOTE: We leave bIsOpenOnClient alone on purpose here. See the header for a description of why.
if( m_portalNumber == -1 ) return false;
// See if the viewer is on the backside.
VPlane plane; if( !engine->GetAreaPortalPlane( vOrigin, m_portalNumber, &plane ) ) return true; // leave it open if there's an error here for some reason
bool bOpen = false; if( plane.DistTo( vOrigin ) + VIEWER_PADDING > 0 ) bOpen = true;
return bOpen; }
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