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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Volumetric dust motes.
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "func_dust_shared.h"
#include "te_particlesystem.h"
#include "IEffects.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CFunc_Dust : public CBaseEntity { public: DECLARE_CLASS( CFunc_Dust, CBaseEntity ); DECLARE_SERVERCLASS(); DECLARE_DATADESC();
CFunc_Dust(); virtual ~CFunc_Dust();
// CBaseEntity overrides.
public:
virtual void Spawn(); virtual void Activate(); virtual void Precache(); virtual bool KeyValue( const char *szKeyName, const char *szValue );
// Input handles.
public: void InputTurnOn( inputdata_t &inputdata ); void InputTurnOff( inputdata_t &inputdata );
// FGD properties.
public:
CNetworkVar( color32, m_Color ); CNetworkVar( int, m_SpawnRate ); CNetworkVar( float, m_flSizeMin ); CNetworkVar( float, m_flSizeMax );
CNetworkVar( int, m_SpeedMax );
CNetworkVar( int, m_LifetimeMin ); CNetworkVar( int, m_LifetimeMax );
CNetworkVar( int, m_DistMax );
CNetworkVar( float, m_FallSpeed );
public:
CNetworkVar( int, m_DustFlags ); // Combination of DUSTFLAGS_
private: int m_iAlpha;
};
class CFunc_DustMotes : public CFunc_Dust { DECLARE_CLASS( CFunc_DustMotes, CFunc_Dust ); public: CFunc_DustMotes(); };
class CFunc_DustCloud : public CFunc_Dust { DECLARE_CLASS( CFunc_DustCloud, CFunc_Dust ); public: };
IMPLEMENT_SERVERCLASS_ST_NOBASE( CFunc_Dust, DT_Func_Dust ) SendPropInt( SENDINFO(m_Color), 32, SPROP_UNSIGNED ), SendPropInt( SENDINFO(m_SpawnRate), 12, SPROP_UNSIGNED ), SendPropInt( SENDINFO(m_SpeedMax), 12, SPROP_UNSIGNED ), SendPropFloat( SENDINFO(m_flSizeMin), 0, SPROP_NOSCALE ), SendPropFloat( SENDINFO(m_flSizeMax), 0, SPROP_NOSCALE ), SendPropInt( SENDINFO(m_DistMax), 16, SPROP_UNSIGNED ), SendPropInt( SENDINFO(m_LifetimeMin), 4, SPROP_UNSIGNED ), SendPropInt( SENDINFO(m_LifetimeMax), 4, SPROP_UNSIGNED ), SendPropInt( SENDINFO(m_DustFlags), DUST_NUMFLAGS, SPROP_UNSIGNED ),
SendPropModelIndex( SENDINFO(m_nModelIndex) ), SendPropFloat( SENDINFO(m_FallSpeed), 0, SPROP_NOSCALE ), SendPropDataTable( SENDINFO_DT( m_Collision ), &REFERENCE_SEND_TABLE(DT_CollisionProperty) ), END_SEND_TABLE()
BEGIN_DATADESC( CFunc_Dust )
DEFINE_FIELD( m_DustFlags,FIELD_INTEGER ),
DEFINE_KEYFIELD( m_Color, FIELD_COLOR32, "Color" ), DEFINE_KEYFIELD( m_SpawnRate, FIELD_INTEGER, "SpawnRate" ), DEFINE_KEYFIELD( m_flSizeMin, FIELD_FLOAT, "SizeMin" ), DEFINE_KEYFIELD( m_flSizeMax, FIELD_FLOAT, "SizeMax" ), DEFINE_KEYFIELD( m_SpeedMax, FIELD_INTEGER, "SpeedMax" ), DEFINE_KEYFIELD( m_LifetimeMin, FIELD_INTEGER, "LifetimeMin" ), DEFINE_KEYFIELD( m_LifetimeMax, FIELD_INTEGER, "LifetimeMax" ), DEFINE_KEYFIELD( m_DistMax, FIELD_INTEGER, "DistMax" ), DEFINE_FIELD( m_iAlpha, FIELD_INTEGER ), DEFINE_KEYFIELD( m_FallSpeed, FIELD_FLOAT, "FallSpeed" ),
DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ), DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff )
END_DATADESC()
LINK_ENTITY_TO_CLASS( func_dustmotes, CFunc_DustMotes ); LINK_ENTITY_TO_CLASS( func_dustcloud, CFunc_DustCloud );
// ------------------------------------------------------------------------------------- //
// CFunc_DustMotes implementation.
// ------------------------------------------------------------------------------------- //
CFunc_DustMotes::CFunc_DustMotes() { m_DustFlags |= DUSTFLAGS_SCALEMOTES; }
// ------------------------------------------------------------------------------------- //
// CFunc_Dust implementation.
// ------------------------------------------------------------------------------------- //
CFunc_Dust::CFunc_Dust() { m_DustFlags = DUSTFLAGS_ON; m_FallSpeed = 0.0f; }
CFunc_Dust::~CFunc_Dust() { }
void CFunc_Dust::Spawn() { Precache();
// Bind to our bmodel.
SetModel( STRING( GetModelName() ) ); //AddSolidFlags( FSOLID_NOT_SOLID );
AddSolidFlags( FSOLID_VOLUME_CONTENTS );
//Since keyvalues can arrive in any order, and UTIL_StringToColor32 stomps alpha,
//install the alpha value here.
color32 clr = { m_Color.m_Value.r, m_Color.m_Value.g, m_Color.m_Value.b, (byte)m_iAlpha }; m_Color.Set( clr );
BaseClass::Spawn(); }
void CFunc_Dust::Precache() { PrecacheMaterial( "particle/sparkles" ); }
void CFunc_Dust::Activate() { BaseClass::Activate(); }
bool CFunc_Dust::KeyValue( const char *szKeyName, const char *szValue ) { if( stricmp( szKeyName, "StartDisabled" ) == 0 ) { if( szValue[0] == '1' ) m_DustFlags &= ~DUSTFLAGS_ON; else m_DustFlags |= DUSTFLAGS_ON; return true; } else if( stricmp( szKeyName, "Alpha" ) == 0 ) { m_iAlpha = atoi( szValue ); return true; } else if( stricmp( szKeyName, "Frozen" ) == 0 ) { if( szValue[0] == '1' ) m_DustFlags |= DUSTFLAGS_FROZEN; else m_DustFlags &= ~DUSTFLAGS_FROZEN; return true; } else { return BaseClass::KeyValue( szKeyName, szValue ); } }
void CFunc_Dust::InputTurnOn( inputdata_t &inputdata ) { if( !(m_DustFlags & DUSTFLAGS_ON) ) { m_DustFlags |= DUSTFLAGS_ON; } }
void CFunc_Dust::InputTurnOff( inputdata_t &inputdata ) { if( m_DustFlags & DUSTFLAGS_ON ) { m_DustFlags &= ~DUSTFLAGS_ON; } }
//
// Dust
//
class CTEDust : public CTEParticleSystem { public: DECLARE_CLASS( CTEDust, CTEParticleSystem ); DECLARE_SERVERCLASS();
CTEDust( const char *name ); virtual ~CTEDust( void );
virtual void Test( const Vector& current_origin, const QAngle& current_angles ) { }; CNetworkVar( float, m_flSize ); CNetworkVar( float, m_flSpeed ); CNetworkVector( m_vecDirection ); };
CTEDust::CTEDust( const char *name ) : BaseClass( name ) { m_flSize = 1.0f; m_flSpeed = 1.0f; m_vecDirection.Init(); }
CTEDust::~CTEDust( void ) { }
IMPLEMENT_SERVERCLASS_ST( CTEDust, DT_TEDust ) SendPropFloat( SENDINFO(m_flSize), -1, SPROP_COORD ), SendPropFloat( SENDINFO(m_flSpeed), -1, SPROP_COORD ), SendPropVector( SENDINFO(m_vecDirection), 4, 0, -1.0f, 1.0f ), // cheap normal
END_SEND_TABLE()
static CTEDust g_TEDust( "Dust" );
//-----------------------------------------------------------------------------
// Purpose:
// Input : &pos -
// &angles -
//-----------------------------------------------------------------------------
void TE_Dust( IRecipientFilter& filter, float delay, const Vector &pos, const Vector &dir, float size, float speed ) { g_TEDust.m_vecOrigin = pos; g_TEDust.m_vecDirection = dir; g_TEDust.m_flSize = size; g_TEDust.m_flSpeed = speed;
Assert( dir.Length() < 1.01 ); // make sure it's a normal
//Send it
g_TEDust.Create( filter, delay ); }
class CEnvDustPuff : public CPointEntity { DECLARE_CLASS( CEnvDustPuff, CPointEntity );
public: DECLARE_DATADESC();
protected:
// Input handlers
void InputSpawnDust( inputdata_t &inputdata );
float m_flScale; color32 m_rgbaColor; };
LINK_ENTITY_TO_CLASS( env_dustpuff, CEnvDustPuff );
BEGIN_DATADESC( CEnvDustPuff )
DEFINE_KEYFIELD( m_flScale, FIELD_FLOAT, "scale" ), DEFINE_KEYFIELD( m_rgbaColor, FIELD_COLOR32, "color" ),
// Function Pointers
DEFINE_INPUTFUNC( FIELD_VOID, "SpawnDust", InputSpawnDust ),
END_DATADESC()
//-----------------------------------------------------------------------------
// Purpose:
// Input : &inputdata -
//-----------------------------------------------------------------------------
void CEnvDustPuff::InputSpawnDust( inputdata_t &inputdata ) { Vector dir; AngleVectors( GetAbsAngles(), &dir );
VectorNormalize( dir );
g_pEffects->Dust( GetAbsOrigin(), dir, m_flScale, m_flSpeed ); }
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