Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
#include "cbase.h"
#if defined( REPLAY_ENABLED )
#include "replay/iserverreplay.h"
#include "replay_gamestats_shared.h"
//----------------------------------------------------------------------------------------
class CServerReplayImp : public IServerReplay { public: virtual void UploadOgsData( KeyValues *pData, bool bIncludeTimeField ) { GetReplayGameStatsHelper().UploadError( pData, bIncludeTimeField ); } };
static CServerReplayImp s_ServerReplayImp; EXPOSE_SINGLE_INTERFACE_GLOBALVAR( CServerReplayImp, IServerReplay, SERVER_REPLAY_INTERFACE_VERSION, s_ServerReplayImp );
#endif // #if defined( REPLAY_ENABLED )
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