Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Header file for player-thrown grenades.
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef GRENADE_BASE_H
#define GRENADE_BASE_H
#pragma once
#include "basegrenade_shared.h"
class CSprite;
#define GRENADE_TIMER 5 // Try 5 seconds instead of 3?
//-----------------------------------------------------------------------------
// Purpose: Base Thrown-Grenade class
//-----------------------------------------------------------------------------
class CThrownGrenade : public CBaseGrenade { public: DECLARE_CLASS( CThrownGrenade, CBaseGrenade );
void Spawn( void ); void Thrown( Vector vecOrigin, Vector vecVelocity, float flExplodeTime ); };
#endif // GRENADE_BASE_H
|