Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef HL1_ENTS_H
#define HL1_ENTS_H
#ifdef _WIN32
#pragma once
#endif
/**********************
Pendulum /**********************/
class CPendulum : public CBaseToggle { DECLARE_CLASS( CPendulum, CBaseToggle ); public: void Spawn ( void ); void KeyValue( KeyValueData *pkvd ); void Swing( void ); void PendulumUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); void Stop( void ); void Touch( CBaseEntity *pOther ); void RopeTouch ( CBaseEntity *pOther );// this touch func makes the pendulum a rope
void Blocked( CBaseEntity *pOther );
// Input handlers.
void InputActivate( inputdata_t &inputdata );
DECLARE_DATADESC(); float m_flAccel; // Acceleration
float m_flTime; float m_flDamp; float m_flMaxSpeed; float m_flDampSpeed; QAngle m_vCenter; QAngle m_vStart; float m_flBlockDamage;
EHANDLE m_hEnemy; };
class CHL1Gib : public CBaseEntity { DECLARE_CLASS( CHL1Gib, CBaseEntity );
public: void Spawn( const char *szGibModel ); void BounceGibTouch ( CBaseEntity *pOther ); void StickyGibTouch ( CBaseEntity *pOther ); void WaitTillLand( void ); void LimitVelocity( void );
virtual int ObjectCaps( void ) { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DONT_SAVE; } static void SpawnHeadGib( CBaseEntity *pVictim ); static void SpawnRandomGibs( CBaseEntity *pVictim, int cGibs, int human ); static void SpawnStickyGibs( CBaseEntity *pVictim, Vector vecOrigin, int cGibs );
int m_bloodColor; int m_cBloodDecals; int m_material; float m_lifeTime;
DECLARE_DATADESC(); };
#endif // HL1_ENTS_H
|