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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "player.h"
#include "mathlib/mathlib.h"
#include "ai_speech.h"
#include "stringregistry.h"
#include "gamerules.h"
#include "game.h"
#include <ctype.h>
#include "entitylist.h"
#include "vstdlib/random.h"
#include "engine/IEngineSound.h"
#include "ndebugoverlay.h"
#include "soundscape.h"
#define SPEAKER_START_SILENT 1 // wait for trigger 'on' to start announcements
// ===================================================================================
//
// Speaker class. Used for announcements per level, for door lock/unlock spoken voice.
//
class CSpeaker : public CPointEntity { DECLARE_CLASS( CSpeaker, CPointEntity ); public: bool KeyValue( const char *szKeyName, const char *szValue ); void Spawn( void ); void Precache( void ); void ToggleUse ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ); void SpeakerThink( void ); virtual int ObjectCaps( void ) { return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION); } int m_preset; // preset number
string_t m_iszMessage;
DECLARE_DATADESC(); };
LINK_ENTITY_TO_CLASS( speaker, CSpeaker );
BEGIN_DATADESC( CSpeaker ) DEFINE_FIELD( m_preset, FIELD_INTEGER ), DEFINE_KEYFIELD( m_iszMessage, FIELD_STRING, "message" ), DEFINE_THINKFUNC( SpeakerThink ), DEFINE_USEFUNC( ToggleUse ), END_DATADESC()
//
// ambient_generic - general-purpose user-defined static sound
//
void CSpeaker::Spawn( void ) { char* szSoundFile = (char*) STRING( m_iszMessage );
if ( !m_preset && ( m_iszMessage == NULL_STRING || strlen( szSoundFile ) < 1 ) ) { Msg( "SPEAKER with no Level/Sentence! at: %f, %f, %f\n", GetAbsOrigin().x, GetAbsOrigin().y, GetAbsOrigin().z ); SetNextThink( gpGlobals->curtime + 0.1 ); SetThink( &CSpeaker::SUB_Remove ); return; } SetSolid( SOLID_NONE ); SetMoveType( MOVETYPE_NONE );
SetThink(&CSpeaker::SpeakerThink); SetNextThink( TICK_NEVER_THINK );
// allow on/off switching via 'use' function.
SetUse ( &CSpeaker::ToggleUse );
Precache( ); }
#define ANNOUNCE_MINUTES_MIN 0.25
#define ANNOUNCE_MINUTES_MAX 2.25
void CSpeaker::Precache( void ) { if ( !FBitSet ( GetSpawnFlags(), SPEAKER_START_SILENT ) ) // set first announcement time for random n second
SetNextThink( gpGlobals->curtime + random->RandomFloat( 5.0, 15.0 ) ); } void CSpeaker::SpeakerThink( void ) { char* szSoundFile = NULL; float flvolume = m_iHealth * 0.1; int flags = 0; int pitch = 100;
// Wait for the talking characters to finish first.
if ( !g_AIFriendliesTalkSemaphore.IsAvailable( this ) || !g_AIFoesTalkSemaphore.IsAvailable( this ) ) { float releaseTime = MAX( g_AIFriendliesTalkSemaphore.GetReleaseTime(), g_AIFoesTalkSemaphore.GetReleaseTime() ); SetNextThink( gpGlobals->curtime + releaseTime + random->RandomFloat( 5, 10 ) ); return; } if (m_preset) { // go lookup preset text, assign szSoundFile
switch (m_preset) { case 1: szSoundFile = "C1A0_"; break; case 2: szSoundFile = "C1A1_"; break; case 3: szSoundFile = "C1A2_"; break; case 4: szSoundFile = "C1A3_"; break; case 5: szSoundFile = "C1A4_"; break; case 6: szSoundFile = "C2A1_"; break; case 7: szSoundFile = "C2A2_"; break; case 8: szSoundFile = "C2A3_"; break; case 9: szSoundFile = "C2A4_"; break; case 10: szSoundFile = "C2A5_"; break; case 11: szSoundFile = "C3A1_"; break; case 12: szSoundFile = "C3A2_"; break; } } else szSoundFile = (char*) STRING( m_iszMessage ); if (szSoundFile[0] == '!') { // play single sentence, one shot
UTIL_EmitAmbientSound ( GetSoundSourceIndex(), GetAbsOrigin(), szSoundFile, flvolume, SNDLVL_120dB, flags, pitch);
// shut off and reset
SetNextThink( TICK_NEVER_THINK ); } else { // make random announcement from sentence group
if ( SENTENCEG_PlayRndSz( edict(), szSoundFile, flvolume, SNDLVL_120dB, flags, pitch) < 0 ) Msg( "Level Design Error!\nSPEAKER has bad sentence group name: %s\n",szSoundFile);
// set next announcement time for random 5 to 10 minute delay
SetNextThink ( gpGlobals->curtime + random->RandomFloat( ANNOUNCE_MINUTES_MIN * 60.0, ANNOUNCE_MINUTES_MAX * 60.0 ) );
// time delay until it's ok to speak: used so that two NPCs don't talk at once
g_AIFriendliesTalkSemaphore.Acquire( 5, this ); g_AIFoesTalkSemaphore.Acquire( 5, this ); }
return; }
//
// ToggleUse - if an announcement is pending, cancel it. If no announcement is pending, start one.
//
void CSpeaker::ToggleUse ( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) { int fActive = (GetNextThink() > 0.0);
// fActive is TRUE only if an announcement is pending
if ( useType != USE_TOGGLE ) { // ignore if we're just turning something on that's already on, or
// turning something off that's already off.
if ( (fActive && useType == USE_ON) || (!fActive && useType == USE_OFF) ) return; }
if ( useType == USE_ON ) { // turn on announcements
SetNextThink( gpGlobals->curtime + 0.1 ); return; }
if ( useType == USE_OFF ) { // turn off announcements
SetNextThink( TICK_NEVER_THINK ); return; }
// Toggle announcements
if ( fActive ) { // turn off announcements
SetNextThink( TICK_NEVER_THINK ); } else { // turn on announcements
SetNextThink( gpGlobals->curtime + 0.1 ); } }
// KeyValue - load keyvalue pairs into member data
// NOTE: called BEFORE spawn!
bool CSpeaker::KeyValue( const char *szKeyName, const char *szValue ) { // preset
if (FStrEq(szKeyName, "preset")) { m_preset = atoi(szValue); return true; } else return BaseClass::KeyValue( szKeyName, szValue ); }
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