Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "../EventLog.h"
class CHL1EventLog : public CEventLog { private: typedef CEventLog BaseClass;
public: virtual ~CHL1EventLog() {};
public: bool PrintEvent( IGameEvent * event ) // override virtual function
{ if ( BaseClass::PrintEvent( event ) ) { return true; } if ( Q_strcmp(event->GetName(), "hl1_") == 0 ) { return PrintHL1Event( event ); }
return false; }
protected:
bool PrintHL1Event( IGameEvent * event ) // print Mod specific logs
{ // const char * name = event->GetName() + Q_strlen("hl1_"); // remove prefix
return false; }
};
CHL1EventLog g_HL1EventLog;
//-----------------------------------------------------------------------------
// Singleton access
//-----------------------------------------------------------------------------
IGameSystem* GameLogSystem() { return &g_HL1EventLog; }
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