Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef NPC_HORNET_H
#define NPC_HORNET_H
#include "hl1_ai_basenpc.h"
//=========================================================
// Hornets
//=========================================================
//=========================================================
// Hornet Defines
//=========================================================
#define HORNET_TYPE_RED 0
#define HORNET_TYPE_ORANGE 1
#define HORNET_RED_SPEED (float)600
#define HORNET_ORANGE_SPEED (float)800
extern int iHornetPuff;
//=========================================================
// Hornet - this is the projectile that the Alien Grunt fires.
//=========================================================
class CNPC_Hornet : public CHL1BaseNPC { DECLARE_CLASS( CNPC_Hornet, CHL1BaseNPC ); public:
void Spawn( void ); void Precache( void ); Class_T Classify ( void ); Disposition_t IRelationType(CBaseEntity *pTarget);
void DieTouch ( CBaseEntity *pOther ); void DartTouch( CBaseEntity *pOther ); void TrackTouch ( CBaseEntity *pOther ); void TrackTarget ( void ); void StartDart ( void ); void IgniteTrail( void ); void StartTrack(void);
virtual unsigned int PhysicsSolidMaskForEntity( void ) const; virtual bool ShouldGib( const CTakeDamageInfo &info ) { return false; } /* virtual int Save( CSave &save );
virtual int Restore( CRestore &restore ); static TYPEDESCRIPTION m_SaveData[];
void EXPORT StartTrack ( void ); void EXPORT TrackTarget ( void ); void EXPORT TrackTouch ( CBaseEntity *pOther ); void EXPORT DartTouch( CBaseEntity *pOther ); int TakeDamage( entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType );*/
float m_flStopAttack; int m_iHornetType; float m_flFlySpeed; int m_flDamage;
DECLARE_DATADESC();
Vector m_vecEnemyLKP; };
#endif //NPC_HORNET_H
|