Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "gameinterface.h"
#include "mapentities.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
void CServerGameClients::GetPlayerLimits( int& minplayers, int& maxplayers, int &defaultMaxPlayers ) const { minplayers = defaultMaxPlayers = 8; maxplayers = MAX_PLAYERS - 1; }
// -------------------------------------------------------------------------------------------- //
// Mod-specific CServerGameDLL implementation.
// -------------------------------------------------------------------------------------------- //
void CServerGameDLL::LevelInit_ParseAllEntities( const char *pMapEntities ) { MapEntity_ParseAllEntities( pMapEntities, NULL ); }
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