Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
//==================================================
// Definition for all AI interactions
//==================================================
#ifndef AI_INTERACTIONS_H
#define AI_INTERACTIONS_H
#ifdef _WIN32
#pragma once
#endif
//Antlion
extern int g_interactionAntlionKilled;
//Barnacle
extern int g_interactionBarnacleVictimDangle; extern int g_interactionBarnacleVictimReleased; extern int g_interactionBarnacleVictimGrab;
//Bullsquid
//extern int g_interactionBullsquidPlay;
//extern int g_interactionBullsquidThrow;
//Combine
extern int g_interactionCombineBash; extern int g_interactionCombineRequestCover;
//Houndeye
//extern int g_interactionHoundeyeGroupAttack;
//extern int g_interactionHoundeyeGroupRetreat;
//extern int g_interactionHoundeyeGroupRalley;
//Scanner
extern int g_interactionScannerInspect; extern int g_interactionScannerInspectBegin; extern int g_interactionScannerInspectDone; extern int g_interactionScannerInspectHandsUp; extern int g_interactionScannerInspectShowArmband; extern int g_interactionScannerSupportEntity; extern int g_interactionScannerSupportPosition;
//Metrocop
extern int g_interactionMetrocopPointed; extern int g_interactionMetrocopStartedStitch;
//ScriptedTarget
extern int g_interactionScriptedTarget;
//Stalker
extern int g_interactionStalkerBurn;
//Vortigaunt
extern int g_interactionVortigauntStomp; extern int g_interactionVortigauntStompFail; extern int g_interactionVortigauntStompHit; extern int g_interactionVortigauntKick; extern int g_interactionVortigauntClaw;
//Floor turret
extern int g_interactionTurretStillStanding;
// AI Interaction for being hit by a physics object
extern int g_interactionHitByPlayerThrownPhysObj;
// Alerts vital allies when the player punts a large object (car)
extern int g_interactionPlayerPuntedHeavyObject;
// Zombie
// Melee attack will land in one second or so.
extern int g_interactionZombieMeleeWarning;
#endif //AI_INTERACTIONS_H
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