Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "antlion_dust.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
IMPLEMENT_SERVERCLASS_ST( CTEAntlionDust, DT_TEAntlionDust ) SendPropVector( SENDINFO( m_vecOrigin ) ), SendPropVector( SENDINFO( m_vecAngles ) ), SendPropBool( SENDINFO( m_bBlockedSpawner ) ), END_SEND_TABLE()
CTEAntlionDust::CTEAntlionDust( const char *name ) : BaseClass( name ) { }
CTEAntlionDust::~CTEAntlionDust( void ) { }
static CTEAntlionDust g_TEAntlionDust( "AntlionDust" );
//-----------------------------------------------------------------------------
// Purpose: Creates antlion dust effect
// Input : &origin - position
// &angles - angles
//-----------------------------------------------------------------------------
void UTIL_CreateAntlionDust( const Vector &origin, const QAngle &angles, bool bBlockedSpawner ) { g_TEAntlionDust.m_vecOrigin = origin; g_TEAntlionDust.m_vecAngles = angles; g_TEAntlionDust.m_bBlockedSpawner = bBlockedSpawner;
//Send it
CPVSFilter filter( origin ); g_TEAntlionDust.Create( filter, 0.0f ); }
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