Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef AR2_EXPLOSION_H
#define AR2_EXPLOSION_H
#include "baseparticleentity.h"
class AR2Explosion : public CBaseParticleEntity { DECLARE_DATADESC();
public: DECLARE_CLASS( AR2Explosion, CBaseParticleEntity ); DECLARE_SERVERCLASS();
static AR2Explosion* CreateAR2Explosion(const Vector &pos);
inline void SetMaterialName(const char *szMaterialName);
private:
CNetworkString( m_szMaterialName, 255 ); };
void AR2Explosion::SetMaterialName(const char *szMaterialName) { if (szMaterialName) { Q_strncpy(m_szMaterialName.GetForModify(), szMaterialName, sizeof(m_szMaterialName)); } }
#endif
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