Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "assassin_smoke.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define ASSASSINSMOKE_ENTITYNAME "env_assassinsmoke"
IMPLEMENT_SERVERCLASS_ST(CAssassinSmoke, DT_AssassinSmoke) END_SEND_TABLE()
LINK_ENTITY_TO_CLASS(env_assassinsmoke, CAssassinSmoke);
CAssassinSmoke* CAssassinSmoke::CreateAssassinSmoke(const Vector &pos) { CBaseEntity *pEnt = CreateEntityByName(ASSASSINSMOKE_ENTITYNAME); if(pEnt) { CAssassinSmoke *pEffect = dynamic_cast<CAssassinSmoke*>(pEnt); if (pEffect && pEffect->edict()) { pEffect->SetLocalOrigin( pos ); pEffect->Activate(); return pEffect; } else { UTIL_Remove(pEnt); } }
return NULL; }
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