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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Base class for simple projectiles
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "cbasespriteprojectile.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
LINK_ENTITY_TO_CLASS( baseprojectile, CBaseSpriteProjectile );
//---------------------------------------------------------
// Save/Restore
//---------------------------------------------------------
BEGIN_DATADESC( CBaseSpriteProjectile )
DEFINE_FIELD( m_iDmg, FIELD_INTEGER ), DEFINE_FIELD( m_iDmgType, FIELD_INTEGER ), DEFINE_FIELD( m_hIntendedTarget, FIELD_EHANDLE ),
END_DATADESC()
//---------------------------------------------------------
//---------------------------------------------------------
void CBaseSpriteProjectile::Spawn( char *pszModel, const Vector &vecOrigin, const Vector &vecVelocity, edict_t *pOwner, MoveType_t iMovetype, MoveCollide_t nMoveCollide, int iDamage, int iDamageType, CBaseEntity *pIntendedTarget ) { Precache();
SetSolid( SOLID_BBOX ); SetModel( pszModel );
UTIL_SetSize( this, vec3_origin, vec3_origin );
m_iDmg = iDamage; m_iDmgType = iDamageType;
SetMoveType( iMovetype, nMoveCollide );
UTIL_SetOrigin( this, vecOrigin ); SetAbsVelocity( vecVelocity );
SetOwnerEntity( Instance( pOwner ) );
m_hIntendedTarget.Set( pIntendedTarget );
// Call think for free the first time. It's up to derived classes to rethink.
SetNextThink( gpGlobals->curtime ); }
//---------------------------------------------------------
//---------------------------------------------------------
void CBaseSpriteProjectile::Touch( CBaseEntity *pOther ) { HandleTouch( pOther ); }
//---------------------------------------------------------
//---------------------------------------------------------
void CBaseSpriteProjectile::HandleTouch( CBaseEntity *pOther ) { CBaseEntity *pOwner;
pOwner = GetOwnerEntity();
if( !pOwner ) { pOwner = this; }
trace_t tr; tr = BaseClass::GetTouchTrace( );
CTakeDamageInfo info( this, pOwner, m_iDmg, m_iDmgType ); GuessDamageForce( &info, (tr.endpos - tr.startpos), tr.endpos ); pOther->TakeDamage( info ); UTIL_Remove( this ); }
//---------------------------------------------------------
//---------------------------------------------------------
void CBaseSpriteProjectile::Think() { HandleThink(); }
//---------------------------------------------------------
//---------------------------------------------------------
void CBaseSpriteProjectile::HandleThink() { }
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