|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "baseparticleentity.h"
#include "sendproxy.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CEnvStarfield : public CBaseEntity { DECLARE_CLASS( CEnvStarfield, CBaseEntity ); public: DECLARE_SERVERCLASS(); DECLARE_DATADESC();
virtual void Precache(); virtual void Spawn( void ); virtual int UpdateTransmitState(void);
// Inputs
void InputTurnOn( inputdata_t &inputdata ); void InputTurnOff( inputdata_t &inputdata ); void InputSetDensity( inputdata_t &inputdata );
private: CNetworkVar( bool, m_bOn ); CNetworkVar( float, m_flDensity ); };
BEGIN_DATADESC( CEnvStarfield ) DEFINE_FIELD( m_bOn, FIELD_BOOLEAN ), DEFINE_FIELD( m_flDensity, FIELD_FLOAT ),
DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ), DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ), DEFINE_INPUTFUNC( FIELD_FLOAT, "SetDensity", InputSetDensity ), END_DATADESC()
IMPLEMENT_SERVERCLASS_ST( CEnvStarfield, DT_EnvStarfield ) SendPropInt( SENDINFO(m_bOn), 1, SPROP_UNSIGNED ), SendPropFloat( SENDINFO(m_flDensity), 0, SPROP_NOSCALE), END_SEND_TABLE()
LINK_ENTITY_TO_CLASS( env_starfield, CEnvStarfield );
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnvStarfield::Spawn() { BaseClass::Spawn();
m_flDensity = 1.0; m_bOn = false;
Precache(); }
void CEnvStarfield::Precache() { BaseClass::Precache();
PrecacheMaterial( "effects/spark_noz" ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
int CEnvStarfield::UpdateTransmitState() { return SetTransmitState( FL_EDICT_ALWAYS ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CEnvStarfield::InputTurnOn( inputdata_t &inputdata ) { m_bOn = true; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : &inputdata -
//-----------------------------------------------------------------------------
void CEnvStarfield::InputTurnOff( inputdata_t &inputdata ) { m_bOn = false; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : &inputdata -
//-----------------------------------------------------------------------------
void CEnvStarfield::InputSetDensity( inputdata_t &inputdata ) { m_flDensity = inputdata.value.Float(); }
|