Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef FUNC_BULLETSHIELD_H
#define FUNC_BULLETSHIELD_H
#ifdef _WIN32
#pragma once
#endif
//!! replace this with generic start enabled/disabled
#define SF_WALL_START_OFF 0x0001
#define SF_IGNORE_PLAYERUSE 0x0002
#include "modelentities.h"
//-----------------------------------------------------------------------------
// Purpose: shield that stops bullets, but not other objects
// enabled state: brush is visible
// disabled staute: brush not visible
//-----------------------------------------------------------------------------
class CFuncBulletShield : public CFuncBrush { public: DECLARE_CLASS( CFuncBulletShield, CFuncBrush ); DECLARE_DATADESC();
virtual void Spawn( void ); bool TestCollision( const Ray_t &ray, unsigned int mask, trace_t& trace ); /*
bool CreateVPhysics( void );
virtual int ObjectCaps( void ) { return HasSpawnFlags(SF_IGNORE_PLAYERUSE) ? BaseClass::ObjectCaps() : BaseClass::ObjectCaps() | FCAP_IMPULSE_USE; }
virtual int DrawDebugTextOverlays( void );
void TurnOff( void ); void TurnOn( void );
// Input handlers
void InputTurnOff( inputdata_t &inputdata ); void InputTurnOn( inputdata_t &inputdata ); void InputToggle( inputdata_t &inputdata );
enum BrushSolidities_e { BRUSHSOLID_TOGGLE = 0, BRUSHSOLID_NEVER = 1, BRUSHSOLID_ALWAYS = 2, };
BrushSolidities_e m_iSolidity; int m_iDisabled; bool m_bSolidBsp; string_t m_iszExcludedClass; bool m_bInvertExclusion;
DECLARE_DATADESC();
virtual bool IsOn( void ); */ };
#endif // MODELENTITIES_H
|