Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Projectile shot from the AR2
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef GRENADEAR2_H
#define GRENADEAR2_H
#include "basegrenade_shared.h"
#define MAX_AR2_NO_COLLIDE_TIME 0.2
class SmokeTrail; class CWeaponAR2;
class CGrenadeAR2 : public CBaseGrenade { public: DECLARE_CLASS( CGrenadeAR2, CBaseGrenade );
CHandle< SmokeTrail > m_hSmokeTrail; float m_fSpawnTime; float m_fDangerRadius;
void Spawn( void ); void Precache( void ); void GrenadeAR2Touch( CBaseEntity *pOther ); void GrenadeAR2Think( void ); void Event_Killed( const CTakeDamageInfo &info );
public: void EXPORT Detonate(void); CGrenadeAR2(void);
DECLARE_DATADESC(); };
#endif //GRENADEAR2_H
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