Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Projectile shot by mortar synth
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef GRENADEENERGY_H
#define GRENADEENERGY_H
#include "basegrenade_shared.h"
class CGrenadeEnergy : public CBaseGrenade { public: DECLARE_CLASS( CGrenadeEnergy, CBaseGrenade );
static void Shoot( CBaseEntity* pOwner, const Vector &vStart, Vector vVelocity );
public: void Spawn( void ); void Precache( void ); void Animate( void ); void GrenadeEnergyTouch( CBaseEntity *pOther ); void Event_Killed( const CTakeDamageInfo &info );
int m_flMaxFrame; int m_nEnergySprite; float m_flLaunchTime; // When was this thing launched
void EXPORT Detonate(void);
DECLARE_DATADESC(); };
#endif //GRENADEENERGY_H
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