Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Projectile shot by wasteland scanner
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef GRENADEPATHFOLLOWER_H
#define GRENADEPATHFOLLOWER_H
#include "basegrenade_shared.h"
class RocketTrail;
class CGrenadePathfollower : public CBaseGrenade { public: DECLARE_CLASS( CGrenadePathfollower, CBaseGrenade );
static CGrenadePathfollower* CreateGrenadePathfollower( string_t sModelName, string_t sFlySound, const Vector &vecOrigin, const QAngle &vecAngles, edict_t *pentOwner );
CHandle<RocketTrail> m_hRocketTrail; CBaseEntity* m_pPathTarget; // path corner we are heading towards
float m_flFlySpeed; string_t m_sFlySound; float m_flNextFlySoundTime;
Class_T Classify( void); void Spawn( void ); void AimThink( void ); void GrenadeTouch( CBaseEntity *pOther ); void Event_Killed( const CTakeDamageInfo &info ); void Launch( float flLaunchSpeed, string_t sPathCornerName); void PlayFlySound(void);
void EXPORT Detonate(void);
CGrenadePathfollower(void); ~CGrenadePathfollower(void);
virtual void Precache();
DECLARE_DATADESC(); };
#endif //GRENADEPATHFOLLOWER_H
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