Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Satchel Charge
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#ifndef SATCHEL_H
#define SATCHEL_H
#ifdef _WIN32
#pragma once
#endif
#include "basegrenade_shared.h"
#include "hl2mp/weapon_slam.h"
class CSoundPatch;
class CSatchelCharge : public CBaseGrenade { public: DECLARE_CLASS( CSatchelCharge, CBaseGrenade );
void Spawn( void ); void Precache( void ); void BounceSound( void ); void UpdateSlideSound( void ); void KillSlideSound(void); void SatchelTouch( CBaseEntity *pOther ); void SatchelThink( void ); void SatchelUse( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value );
CSoundPatch* m_soundSlide; float m_flSlideVolume; float m_flNextBounceSoundTime; bool m_bInAir; Vector m_vLastPosition;
public: CWeapon_SLAM* m_pMyWeaponSLAM; // Who shot me..
bool m_bIsAttached; void Deactivate( void );
CSatchelCharge(); ~CSatchelCharge();
DECLARE_DATADESC();
private: void InitSlideSound(void); };
#endif //SATCHEL_H
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