Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef GRENADE_TRIPMINE_H
#define GRENADE_TRIPMINE_H
#ifdef _WIN32
#pragma once
#endif
#include "basegrenade_shared.h"
class CBeam;
class CTripmineGrenade : public CBaseGrenade { public: DECLARE_CLASS( CTripmineGrenade, CBaseGrenade );
CTripmineGrenade(); void Spawn( void ); void Precache( void );
int OnTakeDamage_Alive( const CTakeDamageInfo &info ); void WarningThink( void ); void PowerupThink( void ); void BeamBreakThink( void ); void DelayDeathThink( void ); void Event_Killed( const CTakeDamageInfo &info );
void MakeBeam( void ); void KillBeam( void );
public: EHANDLE m_hOwner;
private: float m_flPowerUp; Vector m_vecDir; Vector m_vecEnd; float m_flBeamLength;
CBeam *m_pBeam; Vector m_posOwner; Vector m_angleOwner;
DECLARE_DATADESC(); };
#endif // GRENADE_TRIPMINE_H
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