Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef INFO_DARKNESSMODE_LIGHTSOURCE_H
#define INFO_DARKNESSMODE_LIGHTSOURCE_H
#ifdef _WIN32
#pragma once
#endif
// Default distance from lightsources that entities are considered visible
// NOTE!!! This is bigger by a factor of to deal with fixing a bug from HL2. See dlight_t.h
#define DARKNESS_LIGHTSOURCE_SIZE (256.0f*1.2f)
void AddEntityToDarknessCheck( CBaseEntity *pEntity, float flLightRadius = DARKNESS_LIGHTSOURCE_SIZE ); void RemoveEntityFromDarknessCheck( CBaseEntity *pEntity ); bool LookerCouldSeeTargetInDarkness( CBaseEntity *pLooker, CBaseEntity *pTarget ); bool DarknessLightSourceWithinRadius( CBaseEntity *pLooker, float flRadius );
#endif // INFO_DARKNESSMODE_LIGHTSOURCE_H
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