Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Handling for the suit batteries.
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "hl2_player.h"
#include "basecombatweapon.h"
#include "gamerules.h"
#include "items.h"
#include "engine/IEngineSound.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CItemBattery : public CItem { public: DECLARE_CLASS( CItemBattery, CItem );
void Spawn( void ) { Precache( ); SetModel( "models/items/battery.mdl" ); BaseClass::Spawn( ); } void Precache( void ) { PrecacheModel ("models/items/battery.mdl");
PrecacheScriptSound( "ItemBattery.Touch" );
} bool MyTouch( CBasePlayer *pPlayer ) { CHL2_Player *pHL2Player = dynamic_cast<CHL2_Player *>( pPlayer ); return ( pHL2Player && pHL2Player->ApplyBattery() ); } };
LINK_ENTITY_TO_CLASS(item_battery, CItemBattery); PRECACHE_REGISTER(item_battery);
|