Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Base combat character with no AI
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#include "ai_baseactor.h"
#include "npc_playercompanion.h"
#include "ai_behavior_holster.h"
class CNPC_Alyx : public CNPC_PlayerCompanion { public: DECLARE_CLASS( CNPC_Alyx, CNPC_PlayerCompanion );
bool CreateBehaviors(); void Spawn( void ); void SelectModel(); void Precache( void ); void SetupAlyxWithoutParent( void ); void CreateEmpTool( void ); void PrescheduleThink( void ); Class_T Classify ( void ); void HandleAnimEvent( animevent_t *pEvent ); Activity NPC_TranslateActivity ( Activity activity ); void TraceAttack( const CTakeDamageInfo &info, const Vector &vecDir, trace_t *ptr, CDmgAccumulator *pAccumulator ); bool ShouldLookForBetterWeapon() { return false; } bool IsReadinessCapable() { return false; } void DeathSound( const CTakeDamageInfo &info );
EHANDLE m_hEmpTool;
DECLARE_DATADESC(); DEFINE_CUSTOM_AI; };
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