Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef WEAPON_CROWBAR_H
#define WEAPON_CROWBAR_H
#include "basebludgeonweapon.h"
#if defined( _WIN32 )
#pragma once
#endif
#ifdef HL2MP
#error weapon_crowbar.h must not be included in hl2mp. The windows compiler will use the wrong class elsewhere if it is.
#endif
#define CROWBAR_RANGE 75.0f
#define CROWBAR_REFIRE 0.4f
//-----------------------------------------------------------------------------
// CWeaponCrowbar
//-----------------------------------------------------------------------------
class CWeaponCrowbar : public CBaseHLBludgeonWeapon { public: DECLARE_CLASS( CWeaponCrowbar, CBaseHLBludgeonWeapon );
DECLARE_SERVERCLASS(); DECLARE_ACTTABLE();
CWeaponCrowbar();
float GetRange( void ) { return CROWBAR_RANGE; } float GetFireRate( void ) { return CROWBAR_REFIRE; }
void AddViewKick( void ); float GetDamageForActivity( Activity hitActivity );
virtual int WeaponMeleeAttack1Condition( float flDot, float flDist ); void SecondaryAttack( void ) { return; }
// Animation event
virtual void Operator_HandleAnimEvent( animevent_t *pEvent, CBaseCombatCharacter *pOperator );
private: // Animation event handlers
void HandleAnimEventMeleeHit( animevent_t *pEvent, CBaseCombatCharacter *pOperator ); };
#endif // WEAPON_CROWBAR_H
|