Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "basehlcombatweapon.h"
#include "player.h"
#include "gamerules.h"
#include "ammodef.h"
#include "in_buttons.h"
#include "bone_setup.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CWeapon_Manhack : public CBaseHLCombatWeapon { DECLARE_DATADESC(); public: DECLARE_CLASS( CWeapon_Manhack, CBaseHLCombatWeapon );
DECLARE_SERVERCLASS();
void Spawn( void ); void Precache( void );
void ItemPostFrame( void ); void PrimaryAttack( void ); void SecondaryAttack( void );
float m_flBladeYaw; };
IMPLEMENT_SERVERCLASS_ST( CWeapon_Manhack, DT_Weapon_Manhack) END_SEND_TABLE()
LINK_ENTITY_TO_CLASS( weapon_manhack, CWeapon_Manhack ); PRECACHE_WEAPON_REGISTER(weapon_manhack);
//---------------------------------------------------------
// Save/Restore
//---------------------------------------------------------
BEGIN_DATADESC( CWeapon_Manhack )
DEFINE_FIELD( m_flBladeYaw, FIELD_FLOAT ),
END_DATADESC()
void CWeapon_Manhack::Spawn( ) { // Call base class first
BaseClass::Spawn();
Precache( ); SetModel( GetViewModel() );
FallInit();// get ready to fall down.
m_flBladeYaw = NULL; AddSolidFlags( FSOLID_NOT_SOLID ); }
//------------------------------------------------------------------------------
// Purpose :
// Input :
// Output :
//------------------------------------------------------------------------------
void CWeapon_Manhack::ItemPostFrame( void ) { WeaponIdle( ); }
void CWeapon_Manhack::Precache( void ) { BaseClass::Precache(); }
//------------------------------------------------------------------------------
// Purpose :
// Input :
// Output :
//------------------------------------------------------------------------------
void CWeapon_Manhack::PrimaryAttack() { }
//------------------------------------------------------------------------------
// Purpose :
// Input :
// Output :
//------------------------------------------------------------------------------
void CWeapon_Manhack::SecondaryAttack() { }
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