Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifndef LOGICRELAY_H
#define LOGICRELAY_H
#include "cbase.h"
#include "entityinput.h"
#include "entityoutput.h"
#include "eventqueue.h"
class CLogicRelay : public CLogicalEntity { public: DECLARE_CLASS( CLogicRelay, CLogicalEntity );
CLogicRelay();
void Activate(); void Think();
// Input handlers
void InputEnable( inputdata_t &inputdata ); void InputEnableRefire( inputdata_t &inputdata ); // Private input handler, not in FGD
void InputDisable( inputdata_t &inputdata ); void InputToggle( inputdata_t &inputdata ); void InputTrigger( inputdata_t &inputdata ); void InputCancelPending( inputdata_t &inputdata );
DECLARE_DATADESC();
// Outputs
COutputEvent m_OnTrigger; COutputEvent m_OnSpawn;
bool IsDisabled( void ){ return m_bDisabled; } private:
bool m_bDisabled; bool m_bWaitForRefire; // Set to disallow a refire while we are waiting for our outputs to finish firing.
};
#endif //LOGICRELAY_H
|