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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// nav_simplify.cpp
#include "cbase.h"
#include "nav_mesh.h"
#include "nav_node.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
extern ConVar nav_snap_to_grid; extern ConVar nav_split_place_on_ground; extern ConVar nav_coplanar_slope_limit; extern ConVar nav_coplanar_slope_limit_displacement;
//--------------------------------------------------------------------------------------------------------
static bool ReduceToComponentAreas( CNavArea *area, bool addToSelectedSet ) { if ( !area ) return false;
bool splitAlongX; float splitEdge;
const float minSplitSize = 2.0f; // ensure the first split is larger than this
float sizeX = area->GetSizeX(); float sizeY = area->GetSizeY();
CNavArea *first = NULL; CNavArea *second = NULL; CNavArea *third = NULL; CNavArea *fourth = NULL;
bool didSplit = false;
if ( sizeX > GenerationStepSize ) { splitEdge = RoundToUnits( area->GetCorner( NORTH_WEST ).x, GenerationStepSize ); if ( splitEdge < area->GetCorner( NORTH_WEST ).x + minSplitSize ) splitEdge += GenerationStepSize; splitAlongX = false;
didSplit = area->SplitEdit( splitAlongX, splitEdge, &first, &second ); }
if ( sizeY > GenerationStepSize ) { splitEdge = RoundToUnits( area->GetCorner( NORTH_WEST ).y, GenerationStepSize ); if ( splitEdge < area->GetCorner( NORTH_WEST ).y + minSplitSize ) splitEdge += GenerationStepSize; splitAlongX = true;
if ( didSplit ) { didSplit = first->SplitEdit( splitAlongX, splitEdge, &third, &fourth ); didSplit = second->SplitEdit( splitAlongX, splitEdge, &first, &second ); } else { didSplit = area->SplitEdit( splitAlongX, splitEdge, &first, &second ); } }
if ( !didSplit ) return false;
if ( addToSelectedSet ) { TheNavMesh->AddToSelectedSet( first ); TheNavMesh->AddToSelectedSet( second ); TheNavMesh->AddToSelectedSet( third ); TheNavMesh->AddToSelectedSet( fourth ); }
ReduceToComponentAreas( first, addToSelectedSet ); ReduceToComponentAreas( second, addToSelectedSet ); ReduceToComponentAreas( third, addToSelectedSet ); ReduceToComponentAreas( fourth, addToSelectedSet );
return true; }
//--------------------------------------------------------------------------------------------------------
CON_COMMAND_F( nav_chop_selected, "Chops all selected areas into their component 1x1 areas", FCVAR_CHEAT ) { if ( !UTIL_IsCommandIssuedByServerAdmin() || engine->IsDedicatedServer() ) return;
TheNavMesh->StripNavigationAreas(); TheNavMesh->SetMarkedArea( NULL );
NavAreaCollector collector; TheNavMesh->ForAllSelectedAreas( collector );
for ( int i=0; i<collector.m_area.Count(); ++i ) { ReduceToComponentAreas( collector.m_area[i], true ); }
Msg( "%d areas chopped into %d\n", collector.m_area.Count(), TheNavMesh->GetSelecteSetSize() ); }
//--------------------------------------------------------------------------------------------------------
void CNavMesh::RemoveNodes( void ) { FOR_EACH_VEC( TheNavAreas, it ) { TheNavAreas[ it ]->ResetNodes(); }
// destroy navigation nodes created during map generation
CNavNode::CleanupGeneration(); }
//--------------------------------------------------------------------------------------------------------
void CNavMesh::GenerateNodes( const Extent &bounds ) { m_simplifyGenerationExtent = bounds; m_seedIdx = 0;
Assert( m_generationMode == GENERATE_SIMPLIFY ); while ( SampleStep() ) { // do nothing
} }
//--------------------------------------------------------------------------------------------------------
// Simplifies the selected set by reducing to 1x1 areas and re-merging them up with loosened tolerances
void CNavMesh::SimplifySelectedAreas( void ) { // Save off somve cvars: we need to place nodes on ground, we need snap to grid set, and we loosen slope tolerances
m_generationMode = GENERATE_SIMPLIFY; bool savedSplitPlaceOnGround = nav_split_place_on_ground.GetBool(); nav_split_place_on_ground.SetValue( 1 );
float savedCoplanarSlopeDisplacementLimit = nav_coplanar_slope_limit_displacement.GetFloat(); nav_coplanar_slope_limit_displacement.SetValue( MIN( 0.5f, savedCoplanarSlopeDisplacementLimit ) );
float savedCoplanarSlopeLimit = nav_coplanar_slope_limit.GetFloat(); nav_coplanar_slope_limit.SetValue( MIN( 0.5f, savedCoplanarSlopeLimit ) );
int savedGrid = nav_snap_to_grid.GetInt(); nav_snap_to_grid.SetValue( 1 );
StripNavigationAreas(); SetMarkedArea( NULL );
NavAreaCollector collector; ForAllSelectedAreas( collector );
// Select walkable seeds and re-generate nodes in the bounds
ClearWalkableSeeds();
Extent bounds; bounds.lo.Init( FLT_MAX, FLT_MAX, FLT_MAX ); bounds.hi.Init( -FLT_MAX, -FLT_MAX, -FLT_MAX ); for ( int i=0; i<collector.m_area.Count(); ++i ) { Extent areaExtent; CNavArea *area = collector.m_area[i]; area->GetExtent( &areaExtent ); areaExtent.lo.z -= HalfHumanHeight; areaExtent.hi.z += 2 * HumanHeight; bounds.Encompass( areaExtent );
Vector center = area->GetCenter(); center.x = SnapToGrid( center.x ); center.y = SnapToGrid( center.y );
Vector normal; if ( FindGroundForNode( ¢er, &normal ) ) { AddWalkableSeed( center, normal );
center.z += HumanHeight; bounds.Encompass( center ); } } RemoveNodes(); GenerateNodes( bounds ); ClearWalkableSeeds();
// Split nav areas up into 1x1 component areas
for ( int i=0; i<collector.m_area.Count(); ++i ) { ReduceToComponentAreas( collector.m_area[i], true ); }
// Assign nodes to each component area
FOR_EACH_VEC( m_selectedSet, it ) { CNavArea *area = m_selectedSet[ it ];
Vector corner = area->GetCorner( NORTH_EAST ); Vector normal; if ( FindGroundForNode( &corner, &normal ) ) { area->m_node[ NORTH_EAST ] = CNavNode::GetNode( corner ); if ( area->m_node[ NORTH_EAST ] ) { area->m_node[ NORTH_WEST ] = area->m_node[ NORTH_EAST ]->GetConnectedNode( WEST ); area->m_node[ SOUTH_EAST ] = area->m_node[ NORTH_EAST ]->GetConnectedNode( SOUTH ); if ( area->m_node[ SOUTH_EAST ] ) { area->m_node[ SOUTH_WEST ] = area->m_node[ SOUTH_EAST ]->GetConnectedNode( WEST );
if ( area->m_node[ NORTH_WEST ] && area->m_node[ SOUTH_WEST ] ) { area->AssignNodes( area ); } } } }
Assert ( area->m_node[ NORTH_EAST ] && area->m_node[ NORTH_WEST ] && area->m_node[ SOUTH_EAST ] && area->m_node[ SOUTH_WEST ] ); if ( !( area->m_node[ NORTH_EAST ] && area->m_node[ NORTH_WEST ] && area->m_node[ SOUTH_EAST ] && area->m_node[ SOUTH_WEST ] ) ) { Warning( "Area %d didn't get any nodes!\n", area->GetID() ); } }
// Run a subset of incremental generation on the component areas
MergeGeneratedAreas(); SquareUpAreas(); MarkJumpAreas(); SplitAreasUnderOverhangs(); MarkStairAreas(); StichAndRemoveJumpAreas(); HandleObstacleTopAreas(); FixUpGeneratedAreas();
// Re-select the new areas
ClearSelectedSet(); FOR_EACH_VEC( TheNavAreas, i ) { CNavArea *area = TheNavAreas[i]; if ( area->HasNodes() ) { AddToSelectedSet( area ); } }
#ifndef _DEBUG
// leave nodes in debug for testing
RemoveNodes(); #endif
m_generationMode = GENERATE_NONE; nav_split_place_on_ground.SetValue( savedSplitPlaceOnGround ); nav_coplanar_slope_limit_displacement.SetValue( savedCoplanarSlopeDisplacementLimit ); nav_coplanar_slope_limit.SetValue( savedCoplanarSlopeLimit ); nav_snap_to_grid.SetValue( savedGrid ); }
//--------------------------------------------------------------------------------------------------------
CON_COMMAND_F( nav_simplify_selected, "Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas", FCVAR_CHEAT ) { if ( !UTIL_IsCommandIssuedByServerAdmin() || engine->IsDedicatedServer() ) return;
int selectedSetSize = TheNavMesh->GetSelecteSetSize(); if ( selectedSetSize == 0 ) { Msg( "nav_simplify_selected only works on the selected set\n" ); return; }
TheNavMesh->SimplifySelectedAreas();
Msg( "%d areas simplified - %d remain\n", selectedSetSize, TheNavMesh->GetSelecteSetSize() ); }
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