Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "particle_fire.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
IMPLEMENT_SERVERCLASS_ST_NOBASE(CParticleFire, DT_ParticleFire) SendPropVector(SENDINFO(m_vOrigin), 0, SPROP_COORD), SendPropVector(SENDINFO(m_vDirection), 0, SPROP_NOSCALE) END_SEND_TABLE()
LINK_ENTITY_TO_CLASS( env_particlefire, CParticleFire );
//---------------------------------------------------------
// Save/Restore
//---------------------------------------------------------
BEGIN_DATADESC( CParticleFire )
DEFINE_FIELD( m_vOrigin, FIELD_POSITION_VECTOR ), DEFINE_FIELD( m_vDirection, FIELD_VECTOR ),
END_DATADESC()
CParticleFire::CParticleFire() { #ifdef _DEBUG
m_vOrigin.Init(); m_vDirection.Init(); #endif
}
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