Team Fortress 2 Source Code as on 22/4/2020
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  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //
  7. //=============================================================================//
  8. #ifndef PARTICLE_FIRE_H
  9. #define PARTICLE_FIRE_H
  10. #include "baseparticleentity.h"
  11. class CParticleFire : public CBaseParticleEntity
  12. {
  13. DECLARE_DATADESC();
  14. public:
  15. CParticleFire();
  16. DECLARE_CLASS( CParticleFire, CBaseParticleEntity );
  17. DECLARE_SERVERCLASS();
  18. // The client shoots a ray out and starts creating fire where it hits.
  19. CNetworkVector( m_vOrigin );
  20. CNetworkVector( m_vDirection );
  21. };
  22. #endif