Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "cbase.h"
#include "../EventLog.h"
#include "KeyValues.h"
class CSDKEventLog : public CEventLog { private: typedef CEventLog BaseClass;
public: virtual ~CSDKEventLog() {};
public: bool PrintEvent( IGameEvent * event ) // override virtual function
{ if ( BaseClass::PrintEvent( event ) ) { return true; } if ( Q_strcmp(event->GetName(), "sdk_") == 0 ) { return PrintSDKEvent( event ); }
return false; }
protected:
bool PrintSDKEvent( IGameEvent * event ) // print Mod specific logs
{ //const char * name = event->GetName() + Q_strlen("sdk_"); // remove prefix
return false; }
};
CSDKEventLog g_SDKEventLog;
//-----------------------------------------------------------------------------
// Singleton access
//-----------------------------------------------------------------------------
IGameSystem* GameLogSystem() { return &g_SDKEventLog; }
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