Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // SERVER_CSTRIKE.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR "..\.." $Macro GAMENAME "cstrike"
$Include "$SRCDIR\game\server\server_base.vpc" $Include "$SRCDIR\game\server\nav_mesh.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;$SRCDIR\game\shared\cstrike\control,$SRCDIR\game\shared\cstrike,.\cstrike,.\cstrike\bot,.\cstrike\bot\states,$SRCDIR\game\shared\cstrike\bot,.\cstrike\hostage,.\cstrike\control" $PreprocessorDefinitions "$BASE;BOTS;CSTRIKE_DLL;NEXT_BOT" }
$Linker { $AdditionalDependencies "$BASE ws2_32.lib" [$WIN32] } }
$Project "Server (CStrike)" { $Folder "Source Files" { -$File "AI_ConCommands.cpp" $File "hl2\Func_Monitor.cpp" $File "h_cycler.cpp" $File "h_cycler.h" $File "$SRCDIR\game\shared\predicted_viewmodel.cpp" $File "$SRCDIR\game\shared\predicted_viewmodel.h" $File "$SRCDIR\game\shared\hl2\survival_gamerules.cpp" $File "team_objectiveresource.cpp" $File "team_objectiveresource.h" $File "team_spawnpoint.cpp" $File "team_spawnpoint.h" $File "$SRCDIR\game\shared\teamplayroundbased_gamerules.cpp"
$Folder "CounterStrike DLL" { $File "$SRCDIR\game\shared\cstrike\cs_achievement_constants.h" $File "$SRCDIR\game\shared\cstrike\achievements_cs.cpp" $File "$SRCDIR\game\shared\cstrike\achievements_cs.h" $File "$SRCDIR\game\shared\cstrike\basecsgrenade_projectile.cpp" $File "$SRCDIR\game\shared\cstrike\basecsgrenade_projectile.h" $File "$SRCDIR\game\shared\cstrike\cs_ammodef.cpp" $File "$SRCDIR\game\shared\cstrike\cs_ammodef.h" $File "cstrike\cs_autobuy.cpp" $File "cstrike\cs_autobuy.h" $File "$SRCDIR\game\shared\cstrike\cs_blackmarket.cpp" $File "cstrike\cs_client.cpp" $File "cstrike\cs_client.h" $File "cstrike\cs_eventlog.cpp" $File "cstrike\cs_gameinterface.cpp" $File "$SRCDIR\game\shared\cstrike\cs_gamemovement.cpp" $File "$SRCDIR\game\shared\cstrike\cs_gamerules.cpp" $File "$SRCDIR\game\shared\cstrike\cs_gamerules.h" $File "cstrike\cs_gamestats.cpp" $File "cstrike\cs_gamestats.h" $File "$SRCDIR\game\shared\cstrike\cs_gamestats_shared.cpp" $File "$SRCDIR\game\shared\cstrike\cs_gamestats_shared.h" $File "$SRCDIR\game\shared\steamworks_gamestats.cpp" $File "$SRCDIR\game\shared\steamworks_gamestats.h" $File "cstrike\cs_hltvdirector.cpp" $File "cstrike\cs_player.cpp" $File "cstrike\cs_player.h" $File "cstrike\cs_player_resource.cpp" $File "cstrike\cs_player_resource.h" $File "$SRCDIR\game\shared\cstrike\cs_player_shared.cpp" $File "$SRCDIR\game\shared\cstrike\cs_playeranimstate.cpp" $File "$SRCDIR\game\shared\cstrike\cs_playeranimstate.h" $File "cstrike\cs_playermove.cpp" $File "$SRCDIR\game\shared\cstrike\cs_shareddefs.cpp" $File "$SRCDIR\game\shared\cstrike\cs_shareddefs.h" $File "cstrike\cs_team.cpp" $File "cstrike\cs_team.h" $File "$SRCDIR\game\shared\cstrike\cs_usermessages.cpp" $File "cstrike\cs_vehicle_jeep.cpp" $File "$SRCDIR\game\shared\cstrike\cs_weapon_parse.cpp" $File "$SRCDIR\game\shared\cstrike\cs_weapon_parse.h" $File "$SRCDIR\game\shared\cstrike\flashbang_projectile.cpp" $File "$SRCDIR\game\shared\cstrike\flashbang_projectile.h" $File "cstrike\func_bomb_target.cpp" $File "cstrike\func_bomb_target.h" $File "cstrike\func_buy_zone.cpp" $File "cstrike\func_hostage_rescue.cpp" $File "cstrike\funfact_cs.cpp" $File "cstrike\funfact_cs.h" $File "cstrike\funfactmgr_cs.cpp" $File "cstrike\funfactmgr_cs.h" $File "$SRCDIR\game\shared\cstrike\fx_cs_shared.cpp" $File "$SRCDIR\game\shared\cstrike\fx_cs_shared.h" $File "$SRCDIR\game\shared\cstrike\hegrenade_projectile.cpp" $File "$SRCDIR\game\shared\cstrike\hegrenade_projectile.h" $File "cstrike\info_view_parameters.cpp" $File "cstrike\item_ammo.cpp" $File "cstrike\item_assaultsuit.cpp" $File "cstrike\item_defuser.cpp" $File "cstrike\item_kevlar.cpp" $File "cstrike\item_nvgs.cpp" $File "cstrike\mapinfo.cpp" $File "cstrike\mapinfo.h" $File "cstrike\point_surroundtest.cpp" $File "cstrike\smokegrenade_projectile.cpp" $File "cstrike\smokegrenade_projectile.h" $File "cstrike\te_radioicon.cpp" $File "cstrike\te_shotgun_shot.cpp" $File "cstrike\te_shotgun_shot.h" $File "cstrike\holiday_gift.cpp" $File "cstrike\holiday_gift.h" $File "$SRCDIR\game\shared\cstrike\cs_urlretrieveprices.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } }
$File "$SRCDIR\game\shared\cstrike\cs_urlretrieveprices.h" $Folder "Weapon" { $File "$SRCDIR\game\shared\cstrike\weapon_ak47.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_aug.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_awp.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_basecsgrenade.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_basecsgrenade.h" $File "$SRCDIR\game\shared\cstrike\weapon_c4.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_c4.h" $File "$SRCDIR\game\shared\cstrike\weapon_csbase.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_csbase.h" $File "$SRCDIR\game\shared\cstrike\weapon_csbasegun.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_csbasegun.h" $File "$SRCDIR\game\shared\cstrike\weapon_deagle.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_elite.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_famas.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_fiveseven.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_flashbang.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_flashbang.h" $File "$SRCDIR\game\shared\cstrike\weapon_g3sg1.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_galil.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_glock.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_hegrenade.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_hegrenade.h" $File "$SRCDIR\game\shared\cstrike\weapon_knife.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_m249.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_m3.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_m4a1.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_mac10.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_mp5navy.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_p228.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_p90.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_scout.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_sg550.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_sg552.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_smokegrenade.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_tmp.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_ump45.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_usp.cpp" $File "$SRCDIR\game\shared\cstrike\weapon_xm1014.cpp" } $Folder "Bot" { $File "cstrike\bot\cs_bot.cpp" $File "cstrike\bot\cs_bot.h" $File "cstrike\bot\cs_bot_chatter.cpp" $File "cstrike\bot\cs_bot_chatter.h" $File "cstrike\bot\cs_bot_event.cpp" $File "cstrike\bot\cs_bot_event_bomb.cpp" $File "cstrike\bot\cs_bot_event_player.cpp" $File "cstrike\bot\cs_bot_event_weapon.cpp" $File "cstrike\bot\cs_bot_init.cpp" $File "cstrike\bot\cs_bot_listen.cpp" $File "cstrike\bot\cs_bot_manager.cpp" $File "cstrike\bot\cs_bot_manager.h" $File "cstrike\bot\cs_bot_nav.cpp" $File "cstrike\bot\cs_bot_pathfind.cpp" $File "cstrike\bot\cs_bot_radio.cpp" $File "cstrike\bot\cs_bot_statemachine.cpp" $File "cstrike\bot\cs_bot_update.cpp" $File "cstrike\bot\cs_bot_vision.cpp" $File "cstrike\bot\cs_bot_weapon.cpp" $File "cstrike\bot\cs_bot_weapon_id.cpp" $File "cstrike\bot\cs_gamestate.cpp" $File "cstrike\bot\cs_gamestate.h"
$Folder "States" { $File "cstrike\bot\states\cs_bot_attack.cpp" $File "cstrike\bot\states\cs_bot_buy.cpp" $File "cstrike\bot\states\cs_bot_defuse_bomb.cpp" $File "cstrike\bot\states\cs_bot_escape_from_bomb.cpp" $File "cstrike\bot\states\cs_bot_fetch_bomb.cpp" $File "cstrike\bot\states\cs_bot_follow.cpp" $File "cstrike\bot\states\cs_bot_hide.cpp" $File "cstrike\bot\states\cs_bot_hunt.cpp" $File "cstrike\bot\states\cs_bot_idle.cpp" $File "cstrike\bot\states\cs_bot_investigate_noise.cpp" $File "cstrike\bot\states\cs_bot_move_to.cpp" $File "cstrike\bot\states\cs_bot_open_door.cpp" $File "cstrike\bot\states\cs_bot_plant_bomb.cpp" $File "cstrike\bot\states\cs_bot_use_entity.cpp" }
$Folder "Shared" { $File "$SRCDIR\game\shared\cstrike\bot\bot.cpp" $File "$SRCDIR\game\shared\cstrike\bot\bot.h" $File "$SRCDIR\game\shared\cstrike\bot\bot_constants.h" $File "$SRCDIR\game\shared\cstrike\bot\bot_hide.cpp" $File "$SRCDIR\game\shared\cstrike\bot\bot_manager.cpp" $File "$SRCDIR\game\shared\cstrike\bot\bot_manager.h" $File "$SRCDIR\game\shared\cstrike\bot\bot_profile.cpp" $File "$SRCDIR\game\shared\cstrike\bot\bot_profile.h" $File "$SRCDIR\game\shared\cstrike\bot\bot_util.cpp" $File "$SRCDIR\game\shared\cstrike\bot\bot_util.h" $File "$SRCDIR\game\shared\cstrike\bot\shared_util.cpp" $File "$SRCDIR\game\shared\cstrike\bot\shared_util.h" } }
$Folder "Hostage" { $File "cstrike\hostage\cs_simple_hostage.cpp" $File "cstrike\hostage\cs_simple_hostage.h" } $Folder "Navigation Mesh" { $File "cstrike\cs_nav.h" $File "cstrike\cs_nav_area.cpp" $File "cstrike\cs_nav_area.h" $File "cstrike\cs_nav_generate.cpp" $File "cstrike\cs_nav_mesh.cpp" $File "cstrike\cs_nav_mesh.h" $File "cstrike\cs_nav_pathfind.h" $File "cstrike\cs_nav_path.cpp" $File "cstrike\cs_nav_path.h" } }
$Folder "NextBot" { $File "NextBot\NextBot.cpp" $File "NextBot\NextBot.h" $File "NextBot\NextBotBehavior.h" $File "NextBot\NextBotManager.cpp" $File "NextBot\NextBotManager.h" $File "NextBot\NextBotUtil.h" $File "NextBot\NextBotKnownEntity.h" $File "NextBot\NextBotGroundLocomotion.cpp" $File "NextBot\NextBotGroundLocomotion.h" $File "NextBot\simple_bot.cpp" $File "NextBot\simple_bot.h"
$Folder "NextBotInterfaces" { $File "NextBot\NextBotBodyInterface.cpp" $File "NextBot\NextBotBodyInterface.h" $File "NextBot\NextBotComponentInterface.cpp" $File "NextBot\NextBotComponentInterface.h" $File "NextBot\NextBotEventResponderInterface.h" $File "NextBot\NextBotHearingInterface.h" $File "NextBot\NextBotIntentionInterface.cpp" $File "NextBot\NextBotIntentionInterface.h" $File "NextBot\NextBotInterface.cpp" $File "NextBot\NextBotInterface.h" $File "NextBot\NextBotLocomotionInterface.cpp" $File "NextBot\NextBotLocomotionInterface.h" $File "NextBot\NextBotVisionInterface.cpp" $File "NextBot\NextBotVisionInterface.h" $File "NextBot\NextBotContextualQueryInterface.h" }
$Folder "NextBotPath" { $File "NextBot\Path\NextBotChasePath.cpp" $File "NextBot\Path\NextBotChasePath.h" $File "NextBot\Path\NextBotRetreatPath.h" $File "NextBot\Path\NextBotPath.cpp" $File "NextBot\Path\NextBotPath.h" $File "NextBot\Path\NextBotPathFollow.cpp" $File "NextBot\Path\NextBotPathFollow.h" } $Folder "NextBotPlayer" { $File "NextBot\Player\NextBotPlayerBody.cpp" $File "NextBot\Player\NextBotPlayerBody.h" $File "NextBot\Player\NextBotPlayerLocomotion.cpp" $File "NextBot\Player\NextBotPlayerLocomotion.h" $File "NextBot\Player\NextBotPlayer.cpp" $File "NextBot\Player\NextBotPlayer.h" }
$Folder "NextBotCommonBehaviors" { $File "NextBot\Behavior\BehaviorBackUp.h" $File "NextBot\Behavior\BehaviorMoveTo.h" }
$Folder "NextBotNavMeshEntities" { $File "NextBot\NavMeshEntities\func_nav_prerequisite.cpp" $File "NextBot\NavMeshEntities\func_nav_prerequisite.h" } } } }
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