Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // SERVER_HL1.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR "..\.." $Macro GAMENAME "hl1"
$Include "$SRCDIR\game\server\server_base.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;$SRCDIR\game\shared\hl1,$SRCDIR\game\shared\hl2,.\hl1,.\hl2" $PreprocessorDefinitions "$BASE;HL1_DLL" } }
$Project "Server (HL1)" { $Folder "Source Files" { $File "base_gameinterface.cpp" $File "basegrenade_concussion.cpp" $File "basegrenade_contact.cpp" $File "basegrenade_timed.cpp" $File "hl2\Func_Monitor.cpp" $File "GrenadeThrown.cpp" $File "GrenadeThrown.h" $File "h_cycler.cpp" $File "$SRCDIR\game\shared\predicted_viewmodel.cpp" $File "$SRCDIR\game\shared\predicted_viewmodel.h" $File "$SRCDIR\game\shared\hl2\survival_gamerules.cpp" $File "team_spawnpoint.cpp" $File "team_spawnpoint.h" $File "$SRCDIR\game\shared\weapon_parse_default.cpp"
$Folder "HL2 DLL" { $File "hl2\ai_behavior_police.h" $File "hl2\ai_goal_police.h" $File "hl2\ai_interactions.h" $File "hl2\antlion_maker.h" $File "hl2\CBaseSpriteProjectile.cpp" $File "hl2\CBaseSpriteProjectile.h" $File "$SRCDIR\game\shared\hl2\citadel_effects_shared.h" $File "hl2\energy_wave.h" $File "$SRCDIR\game\shared\hl2\env_alyxemp_shared.h" $File "$SRCDIR\game\shared\hl2\hl2_shareddefs.h" $File "$SRCDIR\game\shared\hl2\hl_movedata.h" $File "hl2\look_door.cpp" $File "hl2\monster_dummy.cpp" $File "hl2\npc_metropolice.h" $File "hl2\npc_playercompanion.h" $File "npc_Talker.cpp" $File "npc_Talker.h" $File "hl2\prop_combine_ball.h" $File "hl2\script_intro.h" $File "hl2\vehicle_crane.h" $File "hl2\weapon_crowbar.h" $File "hl2\weapon_physcannon.h" $File "hl2\weapon_stunstick.h"
$Folder "unused" { $File "hl2\grenade_beam.cpp" $File "hl2\grenade_beam.h" $File "hl2\grenade_homer.cpp" $File "hl2\grenade_homer.h" } }
$Folder "HL1 DLL" { $File "actanimating.cpp" $File "actanimating.h" $File "hl1\hl1_ai_basenpc.cpp" $File "hl1\hl1_ai_basenpc.h" $File "hl1\hl1_basecombatweapon.cpp" $File "$SRCDIR\game\shared\hl1\hl1_basecombatweapon_shared.cpp" $File "$SRCDIR\game\shared\hl1\hl1_basecombatweapon_shared.h" $File "hl1\hl1_basegrenade.cpp" $File "hl1\hl1_basegrenade.h" $File "hl1_CBaseHelicopter.h" $File "hl1\hl1_client.cpp" $File "hl1\hl1_ents.cpp" $File "hl1\hl1_env_speaker.cpp" $File "hl1\hl1_eventlog.cpp" $File "hl1\hl1_func_recharge.cpp" $File "hl1\hl1_func_tank.cpp" $File "$SRCDIR\game\shared\hl1\hl1_gamemovement.cpp" $File "$SRCDIR\game\shared\hl1\hl1_gamemovement.h" $File "$SRCDIR\game\shared\hl1\hl1_gamerules.cpp" $File "$SRCDIR\game\shared\hl1\hl1_gamerules.h" $File "hl1\hl1_grenade_mp5.cpp" $File "hl1\hl1_grenade_mp5.h" $File "hl1\hl1_grenade_spit.cpp" $File "hl1\hl1_grenade_spit.h" $File "hl1\hl1_item_ammo.cpp" $File "hl1\hl1_item_battery.cpp" $File "hl1\hl1_item_healthkit.cpp" $File "hl1\hl1_item_longjump.cpp" $File "hl1\hl1_item_suit.cpp" $File "hl1\hl1_items.cpp" $File "hl1\hl1_items.h" $File "hl1\hl1_monstermaker.cpp" $File "hl1\hl1_monstermaker.h" $File "hl1\hl1_npc_aflock.cpp" $File "hl1\hl1_npc_agrunt.cpp" $File "hl1\hl1_npc_apache.cpp" $File "hl1\hl1_npc_barnacle.cpp" $File "hl1\hl1_npc_barnacle.h" $File "hl1\hl1_npc_barney.cpp" $File "hl1\hl1_npc_barney.h" $File "hl1\hl1_npc_bigmomma.cpp" $File "hl1\hl1_npc_bloater.cpp" $File "hl1\hl1_npc_bullsquid.cpp" $File "hl1\hl1_npc_bullsquid.h" $File "hl1\hl1_npc_controller.cpp" $File "hl1\hl1_npc_gargantua.cpp" $File "hl1\hl1_npc_gargantua.h" $File "hl1\hl1_npc_gman.cpp" $File "hl1\hl1_npc_hassassin.cpp" $File "hl1\hl1_npc_headcrab.cpp" $File "hl1\hl1_npc_headcrab.h" $File "hl1\hl1_npc_hgrunt.cpp" $File "hl1\hl1_npc_hgrunt.h" $File "hl1\hl1_npc_hornet.cpp" $File "hl1\hl1_npc_hornet.h" $File "hl1\hl1_npc_houndeye.cpp" $File "hl1\hl1_npc_houndeye.h" $File "hl1\hl1_npc_ichthyosaur.cpp" $File "hl1\hl1_npc_ichthyosaur.h" $File "hl1\hl1_npc_leech.cpp" $File "hl1\hl1_npc_nihilanth.cpp" $File "hl1\hl1_npc_osprey.cpp" $File "hl1\hl1_npc_roach.cpp" $File "hl1\hl1_npc_scientist.cpp" $File "hl1\hl1_npc_scientist.h" $File "hl1\hl1_npc_snark.cpp" $File "hl1\hl1_npc_snark.h" $File "hl1\hl1_npc_talker.cpp" $File "hl1\hl1_npc_talker.h" $File "hl1\hl1_npc_tentacle.cpp" $File "hl1\hl1_npc_turret.cpp" $File "hl1\hl1_npc_vortigaunt.cpp" $File "hl1\hl1_npc_vortigaunt.h" $File "hl1\hl1_npc_zombie.cpp" $File "hl1\hl1_npc_zombie.h" $File "hl1\hl1_player.cpp" $File "hl1\hl1_player.h" $File "$SRCDIR\game\shared\hl1\hl1_player_shared.cpp" $File "$SRCDIR\game\shared\hl1\hl1_player_shared.h" $File "hl1\hl1_playermove.cpp" $File "$SRCDIR\game\shared\hl1\hl1_usermessages.cpp" $File "hl1\hl1_weapon_snark.cpp" $File "hl1\hl1_weapon_tripmine.cpp" $File "hl1\hl1_weaponbox.cpp" $File "$SRCDIR\game\shared\hl1\hl1mp_basecombatweapon_shared.cpp" $File "hl1\hl1mp_bot_temp.cpp" $File "hl1\hl1mp_player.cpp" $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_357.cpp" $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_crossbow.cpp" $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_egon.cpp" $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_gauss.cpp" $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_glock.cpp" $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_handgrenade.cpp" $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_hornetgun.cpp" $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_mp5.cpp" $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_rpg.cpp" $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_sachel.cpp" $File "$SRCDIR\game\shared\hl1\hl1mp_weapon_shotgun.cpp" $File "hl1\hl1_weapon_crowbar.cpp" } } }
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