Team Fortress 2 Source Code as on 22/4/2020
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//----------------------------------------------------------------------------- // SERVER_TF.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR "..\.." $Macro GAMENAME "tf"
$Include "$SRCDIR\game\server\server_base.vpc" $Include "$SRCDIR\game\server\server_econ_base.vpc" $include "$SRCDIR\game\shared\tf\tf_gcmessages_include.vpc" $Include "$SRCDIR\game\server\nav_mesh.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;$SRCDIR\game\shared\hl2;.\tf;.\tf\vgui;$SRCDIR\statemachine;$SRCDIR\game\shared\Multiplayer;$SRCDIR\game\shared\tf" $PreprocessorDefinitions "$BASE;TF_DLL;ENABLE_GC_MATCHMAKING;GLOWS_ENABLE;USE_DYNAMIC_ASSET_LOADING;NEXT_BOT" } }
$Project "Server (TF)" { $Folder "Source Files" { -$File "AI_ConCommands.cpp" $File "ai_relationship.cpp" $File "basegrenade_concussion.cpp" $File "basegrenade_contact.cpp" $File "basegrenade_timed.cpp" $File "EntityFlame.h" $File "hl2\Func_Monitor.cpp" $File "grenadethrown.cpp" $File "grenadethrown.h" $File "monstermaker.cpp" $File "monstermaker.h" $File "physics_bone_follower.h" $File "$SRCDIR\game\shared\playerclass_info_parse.cpp" $File "$SRCDIR\game\shared\playerclass_info_parse.h" $File "$SRCDIR\game\shared\ragdoll_shared.h" $File "$SRCDIR\game\shared\solidsetdefaults.h" $File "$SRCDIR\game\shared\hl2\survival_gamerules.cpp" $File "team_control_point.cpp" $File "team_control_point.h" $File "team_control_point_master.cpp" $File "team_control_point_master.h" $File "team_control_point_round.cpp" $File "team_control_point_round.h" $File "team_objectiveresource.cpp" $File "team_objectiveresource.h" $File "team_train_watcher.cpp" $File "team_train_watcher.h" $File "$SRCDIR\game\shared\teamplay_round_timer.cpp" $File "$SRCDIR\game\shared\teamplay_round_timer.h" $File "$SRCDIR\game\shared\teamplayroundbased_gamerules.cpp" $File "$SRCDIR\game\shared\teamplayroundbased_gamerules.h" $File "$SRCDIR\game\shared\touchlink.h" $File "trigger_area_capture.cpp" $File "trigger_area_capture.h"
$Folder "Economy" { $File "$SRCDIR\game\shared\tf\tf_item_inventory.cpp" $File "$SRCDIR\game\shared\tf\tf_item_inventory.h" $File "$SRCDIR\game\shared\tf\tf_item_wearable.cpp" $File "$SRCDIR\game\shared\tf\tf_item_wearable.h" $File "$SRCDIR\game\shared\econ\econ_claimcode.cpp" $File "$SRCDIR\game\shared\econ\econ_claimcode.h"
$File "$SRCDIR\game\shared\tf\tf_item_system.cpp" $File "$SRCDIR\game\shared\tf\tf_item_system.h" $File "$SRCDIR\game\shared\tf\tf_item_schema.cpp" $File "$SRCDIR\game\shared\tf\tf_item_schema.h"
$File "$SRCDIR\game\shared\tf\tf_quest_restriction.h" $File "$SRCDIR\game\shared\tf\tf_quest_restriction.cpp"
$File "$SRCDIR\game\shared\tf\tf_wardata.h" $File "$SRCDIR\game\shared\tf\tf_wardata.cpp" $File "$SRCDIR\game\shared\tf\tf_ladder_data.h" $File "$SRCDIR\game\shared\tf\tf_ladder_data.cpp" }
$Folder "Steam Workshop" { $File "$SRCDIR\game\shared\workshop\ugc_utils.h" $File "$SRCDIR\game\shared\workshop\ugc_utils.cpp" $File "$SRCDIR\game\server\tf\workshop\maps_workshop.h" $File "$SRCDIR\game\server\tf\workshop\maps_workshop.cpp" }
$Folder "TF" { $File "$SRCDIR\game\shared\tf\tf_weapon_passtime_gun.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_passtime_gun.h" $File "$SRCDIR\game\shared\tf\passtime_game_events.cpp" $File "$SRCDIR\game\shared\tf\passtime_game_events.h" $File "$SRCDIR\game\shared\tf\passtime_convars.cpp" $File "$SRCDIR\game\shared\tf\passtime_convars.h" $File "$SRCDIR\game\shared\tf\trigger_catapult_shared.cpp" $File "tf\countdown_announcer.h" $File "tf\entity_passtime_ball_spawn.cpp" $File "tf\entity_passtime_ball_spawn.h" $File "tf\func_passtime_goal.cpp" $File "tf\func_passtime_goal.h" $File "tf\func_passtime_no_ball_zone.cpp" $File "tf\func_passtime_no_ball_zone.h" $File "tf\func_passtime_goalie_zone.cpp" $File "tf\func_passtime_goalie_zone.h" $File "tf\tf_glow.cpp" $File "tf\tf_passtime_ball.cpp" $File "tf\tf_passtime_ball.h" $File "tf\tf_passtime_logic.cpp" $File "tf\tf_passtime_logic.h" $File "tf\trigger_catapult.cpp" $File "tf\trigger_catapult.h" $File "tf\trigger_passtime_ball.cpp" $File "tf\trigger_passtime_ball.h" $File "tf\passtime_ballcontroller.cpp" $File "tf\passtime_ballcontroller.h" $File "tf\passtime_ballcontroller_homing.cpp" $File "tf\passtime_ballcontroller_homing.h" $File "tf\passtime_ballcontroller_playerseek.cpp" $File "tf\passtime_ballcontroller_playerseek.h" $File "tf\tf_logic_on_holiday.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf.h" $File "$SRCDIR\game\shared\tf\achievements_tf_demoman.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf_engineer.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf_heavy.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf_medic.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf_pyro.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf_scout.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf_sniper.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf_soldier.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf_spy.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf_maps.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf_mvm.cpp" $File "$SRCDIR\game\shared\tf\achievements_tf_halloween.cpp" $File "tf\tf_achievementdata.h" $File "$SRCDIR\game\shared\tf\baseobject_shared.cpp" $File "$SRCDIR\game\shared\tf\baseobject_shared.h" $File "tf\entity_ammopack.cpp" $File "tf\entity_ammopack.h" $File "tf\entity_rune.cpp" $File "tf\entity_rune.h" $File "tf\entity_armor.cpp" $File "tf\entity_armor.h" $File "tf\entity_bird.cpp" $File "tf\entity_bird.h" $File "$SRCDIR\game\shared\tf\entity_bonuspack.cpp" $File "$SRCDIR\game\shared\tf\entity_bonuspack.h" $File "$SRCDIR\game\shared\tf\entity_halloween_pickup.cpp" $File "$SRCDIR\game\shared\tf\entity_halloween_pickup.h" $File "tf\entity_currencypack.cpp" $File "tf\entity_currencypack.h" $File "$SRCDIR\game\shared\tf\entity_capture_flag.cpp" $File "$SRCDIR\game\shared\tf\entity_capture_flag.h" $File "tf\entity_forcerespawn.cpp" $File "tf\entity_forcerespawn.h" $File "tf\entity_game_text_tf.cpp" $File "tf\entity_healthkit.cpp" $File "tf\entity_healthkit.h" $File "tf\entity_intermission.cpp" $File "tf\entity_intermission.h" $File "tf\entity_roundwin.cpp" $File "tf\entity_roundwin.h" $File "tf\entity_training_annotations.cpp" $File "tf\entity_training_annotations.h" $File "tf\entity_tfstart.cpp" $File "tf\entity_tfstart.h" $File "tf\func_capture_zone.cpp" $File "tf\func_capture_zone.h" $File "tf\func_changeclass.cpp" $File "tf\func_changeclass.h" $File "tf\func_forcefield.cpp" $File "tf\func_forcefield.h" $File "tf\func_no_build.cpp" $File "tf\func_no_build.h" $File "tf\func_suggested_build.cpp" $File "tf\func_suggested_build.h" $File "tf\func_nogrenades.cpp" $File "tf\func_nogrenades.h" $File "tf\func_achievement.cpp" $File "tf\func_achievement.h" $File "tf\func_powerupvolume.cpp" $File "tf\func_powerupvolume.h" $File "tf\func_regenerate.cpp" $File "tf\func_regenerate.h" $File "tf\func_respawnroom.cpp" $File "tf\func_respawnroom.h" $File "tf\func_respawnflag.cpp" $File "tf\func_respawnflag.h" $File "tf\func_flag_alert.cpp" $File "tf\func_flag_alert.h" $File "$SRCDIR\game\shared\Multiplayer\multiplayer_animstate.cpp" $File "$SRCDIR\game\shared\Multiplayer\multiplayer_animstate.h" $File "tf\te_tfblood.cpp" $File "tf\te_tfblood.h" $File "tf\tf_ammo_pack.cpp" $File "tf\tf_ammo_pack.h" $File "tf\tf_autobalance.cpp" $File "tf\tf_autobalance.h" $File "tf\tf_bot_temp.cpp" $File "tf\tf_bot_temp.h" $File "tf\tf_client.cpp" $File "tf\tf_client.h" $File "tf\tf_extra_map_entity.cpp" $File "tf\tf_extra_map_entity.h" $File "tf\tf_eventlog.cpp" $File "tf\tf_filters.cpp" $File "tf\tf_fx.cpp" $File "tf\tf_fx.h" $File "$SRCDIR\game\shared\tf\tf_fx_shared.cpp" $File "$SRCDIR\game\shared\tf\tf_fx_shared.h" $File "tf\tf_gameinterface.cpp" $File "$SRCDIR\game\shared\tf\tf_gamemovement.cpp" $File "$SRCDIR\game\shared\tf\tf_gamerules.cpp" $File "$SRCDIR\game\shared\tf\tf_gamerules.h" $File "$SRCDIR\game\shared\tf\tf_classdata.cpp" $File "$SRCDIR\game\shared\tf\tf_classdata.h" $File "tf\tf_gamestats.cpp" $File "tf\tf_gamestats.h" $File "$SRCDIR\game\shared\tf\tf_gamestats_shared.h" $File "tf\tf_hltvdirector.cpp" $File "$SRCDIR\game\shared\tf\tf_mapinfo.h" $File "$SRCDIR\game\shared\tf\tf_mapinfo.cpp" $File "$SRCDIR\game\shared\tf\tf_item.cpp" $File "$SRCDIR\game\shared\tf\tf_item.h" $File "tf\tf_obj.cpp" $File "tf\tf_obj.h" $File "$SRCDIR\game\shared\tf\tf_obj_baseupgrade_shared.cpp" $File "$SRCDIR\game\shared\tf\tf_obj_baseupgrade_shared.h" $File "$SRCDIR\game\shared\tf\tf_item_powerup_bottle.cpp" $File "$SRCDIR\game\shared\tf\tf_item_powerup_bottle.h" $File "$SRCDIR\game\shared\tf\quest_objective_trackers.cpp" $File "$SRCDIR\game\shared\tf\quest_objective_manager.cpp" $File "$SRCDIR\game\shared\tf\quest_objective_manager.h" $File "$SRCDIR\game\shared\tf\shared_object_tracker.cpp" $File "$SRCDIR\game\shared\tf\shared_object_tracker.h" $File "tf\tf_obj_catapult.cpp" $File "tf\tf_obj_catapult.h" $File "tf\tf_obj_dispenser.cpp" $File "tf\tf_obj_dispenser.h" $File "tf\tf_obj_sapper.cpp" $File "tf\tf_obj_sapper.h" $File "tf\tf_obj_sentrygun.cpp" $File "tf\tf_obj_sentrygun.h" $File "tf\tf_obj_spy_trap.cpp" $File "tf\tf_obj_spy_trap.h" $File "tf\tf_obj_teleporter.cpp" $File "tf\tf_obj_teleporter.h" $File "tf\tf_objective_resource.cpp" $File "tf\tf_objective_resource.h" $File "tf\tf_player.cpp" $File "tf\tf_player.h" $File "tf\tf_player_resource.cpp" $File "tf\tf_player_resource.h" $File "$SRCDIR\game\shared\tf\tf_condition.cpp" $File "$SRCDIR\game\shared\tf\tf_condition.h" $File "$SRCDIR\game\shared\tf\tf_player_shared.cpp" $File "$SRCDIR\game\shared\tf\tf_player_shared.h" $File "$SRCDIR\game\shared\tf\tf_playeranimstate.cpp" $File "$SRCDIR\game\shared\tf\tf_playeranimstate.h" $File "tf\tf_playerclass.cpp" $File "tf\tf_playerclass.h" $File "$SRCDIR\game\shared\tf\tf_playerclass_info_parse.cpp" $File "$SRCDIR\game\shared\tf\tf_playerclass_shared.cpp" $File "$SRCDIR\game\shared\tf\tf_playerclass_shared.h" $File "tf\tf_playermove.cpp" $File "tf\tf_powerup.cpp" $File "tf\tf_powerup.h" $File "$SRCDIR\game\shared\tf\tf_halloween_souls_pickup.cpp" $File "$SRCDIR\game\shared\tf\tf_halloween_souls_pickup.h" $File "$SRCDIR\game\shared\tf\tf_projectile_base.cpp" $File "$SRCDIR\game\shared\tf\tf_projectile_base.h" $File "$SRCDIR\game\shared\tf\tf_projectile_nail.cpp" $File "$SRCDIR\game\shared\tf\tf_projectile_nail.h" $File "tf\tf_projectile_rocket.cpp" $File "tf\tf_projectile_rocket.h" $File "$SRCDIR\game\server\tf\serverbenchmark_tf.cpp" $File "$SRCDIR\game\server\tf\serverbenchmark_tf.h" $File "tf\tf_wartracker.cpp" $File "tf\tf_wartracker.h" $File "$SRCDIR\game\shared\tf\tf_shareddefs.cpp" $File "$SRCDIR\game\shared\tf\tf_shareddefs.h" $File "$SRCDIR\game\shared\tf\tf_duckleaderboard.cpp" $File "$SRCDIR\game\shared\tf\tf_duckleaderboard.h" $File "tf\tf_tactical_mission.cpp" $File "tf\tf_tactical_mission.h" $File "tf\tf_team.cpp" $File "tf\tf_team.h" $File "tf\tf_turret.cpp" $File "tf\tf_turret.h" $File "tf\tf_triggers.cpp" $File "tf\tf_triggers.h" $File "tf\tf_entity_spawner.cpp" $File "tf\tf_entity_spawner.h" $File "tf\tf_taunt_prop.cpp" $File "tf\tf_taunt_prop.h" $File "tf\tf_props.cpp" $File "tf\tf_props.h" $File "$SRCDIR\game\shared\tf\tf_generic_bomb.cpp" $File "$SRCDIR\game\shared\tf\tf_generic_bomb.h" $File "$SRCDIR\game\shared\tf\tf_pumpkin_bomb.cpp" $File "$SRCDIR\game\shared\tf\tf_pumpkin_bomb.h" $File "$SRCDIR\game\shared\tf\tf_target_dummy.cpp" $File "$SRCDIR\game\shared\tf\tf_target_dummy.h" $File "tf\tf_pushentity.cpp" $File "$SRCDIR\game\shared\tf\tf_usermessages.cpp" $File "$SRCDIR\game\shared\tf\tf_viewmodel.cpp" $File "$SRCDIR\game\shared\tf\tf_viewmodel.h" $File "$SRCDIR\game\shared\steamworks_gamestats.cpp" $File "$SRCDIR\game\shared\steamworks_gamestats.h" $File "$SRCDIR\game\shared\tf\tf_gamestats_shared.cpp" $File "$SRCDIR\game\server\tf\tf_gc_api.h" $File "$SRCDIR\game\server\tf\tf_gc_api.cpp" $File "$SRCDIR\game\shared\tf\tf_revive.cpp" $File "$SRCDIR\game\shared\tf\tf_revive.h" $File "$SRCDIR\game\shared\tf\tf_wheel_of_doom.cpp" $File "$SRCDIR\game\shared\tf\tf_wheel_of_doom.h" $File "$SRCDIR\game\shared\tf\tf_item_constants.h" $File "$SRCDIR\game\shared\tf\tf_logic_halloween_2014.h" $File "$SRCDIR\game\shared\tf\tf_logic_halloween_2014.cpp" $File "$SRCDIR\game\shared\tf\tf_logic_robot_destruction.h" $File "$SRCDIR\game\shared\tf\tf_logic_robot_destruction.cpp" $File "$SRCDIR\game\shared\tf\tf_robot_destruction_robot.cpp" $File "$SRCDIR\game\shared\tf\tf_robot_destruction_robot.h" $File "$SRCDIR\game\shared\tf\tf_logic_player_destruction.cpp" $File "$SRCDIR\game\shared\tf\tf_logic_player_destruction.h" $File "$SRCDIR\game\server\tf\tf_voteissues.h" $File "$SRCDIR\game\server\tf\tf_voteissues.cpp" { $Configuration { $Compiler { $Create/UsePrecompiledHeader "Not Using Precompiled Headers" } } }
$Folder "Weapon" { $File "$SRCDIR\game\shared\tf\tf_dropped_weapon.cpp" $File "$SRCDIR\game\shared\tf\tf_dropped_weapon.h" $File "$SRCDIR\game\shared\tf\tf_weapon_bat.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_bat.h" $File "$SRCDIR\game\shared\tf\tf_weapon_bonesaw.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_bonesaw.h" $File "$SRCDIR\game\shared\tf\tf_weapon_bottle.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_bottle.h" $File "$SRCDIR\game\shared\tf\tf_weapon_buff_item.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_buff_item.h" $File "tf\tf_weapon_builder.cpp" $File "tf\tf_weapon_builder.h" $File "$SRCDIR\game\shared\tf\tf_weapon_club.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_club.h" $File "$SRCDIR\game\shared\tf\tf_weapon_compound_bow.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_compound_bow.h" $File "$SRCDIR\game\shared\tf\tf_weapon_fireaxe.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_fireaxe.h" $File "$SRCDIR\game\shared\tf\tf_weapon_fists.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_fists.h" $File "$SRCDIR\game\shared\tf\tf_weapon_flamethrower.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_flamethrower.h" $File "$SRCDIR\game\shared\tf\tf_weapon_grapplinghook.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_grapplinghook.h" $File "$SRCDIR\game\shared\tf\tf_weapon_grenade_pipebomb.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_grenade_pipebomb.h" $File "$SRCDIR\game\shared\tf\tf_weapon_grenadelauncher.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_grenadelauncher.h" $File "$SRCDIR\game\shared\tf\tf_weapon_invis.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_invis.h" $File "$SRCDIR\game\shared\tf\tf_weapon_jar.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_jar.h" $File "$SRCDIR\game\shared\tf\tf_weapon_knife.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_knife.h" $File "$SRCDIR\game\shared\tf\tf_weapon_laser_pointer.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_laser_pointer.h" $File "$SRCDIR\game\shared\tf\tf_weapon_lunchbox.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_lunchbox.h" $File "$SRCDIR\game\shared\tf\tf_weapon_medigun.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_medigun.h" $File "$SRCDIR\game\shared\tf\tf_weapon_minigun.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_minigun.h" $File "$SRCDIR\game\shared\tf\tf_weapon_parachute.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_parachute.h" $File "$SRCDIR\game\shared\tf\tf_weapon_parse.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_parse.h" $File "$SRCDIR\game\shared\tf\tf_weapon_particle_cannon.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_particle_cannon.h" $File "$SRCDIR\game\shared\tf\tf_weapon_pda.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_pda.h" $File "$SRCDIR\game\shared\tf\tf_weapon_pipebomblauncher.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_pipebomblauncher.h" $File "$SRCDIR\game\shared\tf\tf_weapon_pistol.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_pistol.h" $File "$SRCDIR\game\shared\tf\tf_weapon_raygun.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_raygun.h" $File "$SRCDIR\game\shared\tf\tf_weapon_revolver.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_revolver.h" $File "$SRCDIR\game\shared\tf\tf_weapon_rocketlauncher.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_rocketlauncher.h" $File "$SRCDIR\game\shared\tf\tf_weapon_shotgun.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_shotgun.h" $File "$SRCDIR\game\shared\tf\tf_weapon_shovel.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_shovel.h" $File "$SRCDIR\game\shared\tf\tf_weapon_smg.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_smg.h" $File "$SRCDIR\game\shared\tf\tf_weapon_sniperrifle.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_sniperrifle.h" $File "$SRCDIR\game\shared\tf\tf_weapon_sword.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_sword.h" $File "$SRCDIR\game\shared\tf\tf_weapon_syringegun.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_syringegun.h" $File "$SRCDIR\game\shared\tf\tf_weapon_throwable.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_throwable.h" $File "$SRCDIR\game\shared\tf\tf_weapon_wrench.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_wrench.h" $File "$SRCDIR\game\shared\tf\tf_weaponbase.cpp" $File "$SRCDIR\game\shared\tf\tf_weaponbase.h" $File "$SRCDIR\game\shared\tf\tf_weaponbase_grenadeproj.cpp" $File "$SRCDIR\game\shared\tf\tf_weaponbase_grenadeproj.h" $File "$SRCDIR\game\shared\tf\tf_weaponbase_merasmus_grenade.cpp" $File "$SRCDIR\game\shared\tf\tf_weaponbase_merasmus_grenade.h" $File "$SRCDIR\game\shared\tf\tf_weaponbase_gun.cpp" $File "$SRCDIR\game\shared\tf\tf_weaponbase_gun.h" $File "$SRCDIR\game\shared\tf\tf_weaponbase_melee.cpp" $File "$SRCDIR\game\shared\tf\tf_weaponbase_melee.h" $File "$SRCDIR\game\shared\tf\tf_weaponbase_rocket.cpp" $File "$SRCDIR\game\shared\tf\tf_weaponbase_rocket.h" $File "$SRCDIR\game\shared\tf\tf_weapon_flaregun.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_flaregun.h" $File "tf\tf_projectile_flare.cpp" $File "tf\tf_projectile_flare.h" $File "tf\tf_projectile_arrow.cpp" $File "tf\tf_projectile_arrow.h" $File "tf\tf_projectile_energy_ball.cpp" $File "tf\tf_projectile_energy_ball.h" $File "$SRCDIR\game\shared\tf\tf_projectile_energy_ring.cpp" $File "$SRCDIR\game\shared\tf\tf_projectile_energy_ring.h" $File "$SRCDIR\game\shared\tf\tf_wearable_item_demoshield.cpp" $File "$SRCDIR\game\shared\tf\tf_wearable_item_demoshield.h" $File "$SRCDIR\game\shared\tf\tf_wearable_levelable_item.cpp" $File "$SRCDIR\game\shared\tf\tf_wearable_levelable_item.h" $File "$SRCDIR\game\shared\tf\tf_weapon_mechanical_arm.cpp" $File "$SRCDIR\game\shared\tf\tf_weapon_mechanical_arm.h" }
$Folder "Raid" { $File "tf\raid\tf_raid_logic.cpp" $File "tf\raid\tf_raid_logic.h" }
$Folder "MiniGames" { $File "tf\minigames\tf_duel.cpp" $File "tf\minigames\tf_duel.h" }
$Folder "Bot" { $Folder "Behavior" { $File "tf\bot\behavior\tf_bot_behavior.cpp" $File "tf\bot\behavior\tf_bot_behavior.h" $File "tf\bot\behavior\tf_bot_tactical_monitor.cpp" $File "tf\bot\behavior\tf_bot_tactical_monitor.h" $File "tf\bot\behavior\tf_bot_scenario_monitor.cpp" $File "tf\bot\behavior\tf_bot_scenario_monitor.h" $File "tf\bot\behavior\tf_bot_attack.cpp" $File "tf\bot\behavior\tf_bot_attack.h" $File "tf\bot\behavior\tf_bot_seek_and_destroy.cpp" $File "tf\bot\behavior\tf_bot_seek_and_destroy.h" $File "tf\bot\behavior\tf_bot_retreat_to_cover.cpp" $File "tf\bot\behavior\tf_bot_retreat_to_cover.h" $File "tf\bot\behavior\tf_bot_melee_attack.cpp" $File "tf\bot\behavior\tf_bot_melee_attack.h" $File "tf\bot\behavior\tf_bot_approach_object.cpp" $File "tf\bot\behavior\tf_bot_approach_object.h" $File "tf\bot\behavior\tf_bot_get_health.cpp" $File "tf\bot\behavior\tf_bot_get_health.h" $File "tf\bot\behavior\tf_bot_get_ammo.cpp" $File "tf\bot\behavior\tf_bot_get_ammo.h" $File "tf\bot\behavior\tf_bot_dead.cpp" $File "tf\bot\behavior\tf_bot_dead.h" $File "tf\bot\behavior\tf_bot_move_to_vantage_point.cpp" $File "tf\bot\behavior\tf_bot_move_to_vantage_point.h" $File "tf\bot\behavior\tf_bot_taunt.cpp" $File "tf\bot\behavior\tf_bot_taunt.h" $File "tf\bot\behavior\tf_bot_use_teleporter.cpp" $File "tf\bot\behavior\tf_bot_use_teleporter.h" $File "tf\bot\behavior\tf_bot_destroy_enemy_sentry.cpp" $File "tf\bot\behavior\tf_bot_destroy_enemy_sentry.h" $File "tf\bot\behavior\tf_bot_escort.cpp" $File "tf\bot\behavior\tf_bot_escort.h" $File "tf\bot\behavior\tf_bot_use_item.cpp" $File "tf\bot\behavior\tf_bot_use_item.h" $File "tf\bot\behavior\tf_bot_mvm_deploy_bomb.cpp" $File "tf\bot\behavior\tf_bot_mvm_deploy_bomb.h" $Folder "Scenario" { $Folder "CapturePoint" { $File "tf\bot\behavior\scenario\capture_point\tf_bot_capture_point.cpp" $File "tf\bot\behavior\scenario\capture_point\tf_bot_capture_point.h" $File "tf\bot\behavior\scenario\capture_point\tf_bot_defend_point.cpp" $File "tf\bot\behavior\scenario\capture_point\tf_bot_defend_point.h" $File "tf\bot\behavior\scenario\capture_point\tf_bot_defend_point_block_capture.cpp" $File "tf\bot\behavior\scenario\capture_point\tf_bot_defend_point_block_capture.h" }
$Folder "Payload" { $File "tf\bot\behavior\scenario\payload\tf_bot_payload_push.cpp" $File "tf\bot\behavior\scenario\payload\tf_bot_payload_push.h" $File "tf\bot\behavior\scenario\payload\tf_bot_payload_block.cpp" $File "tf\bot\behavior\scenario\payload\tf_bot_payload_block.h" $File "tf\bot\behavior\scenario\payload\tf_bot_payload_guard.cpp" $File "tf\bot\behavior\scenario\payload\tf_bot_payload_guard.h" }
$Folder "Raid" { $File "tf\bot\behavior\scenario\raid\tf_bot_wander.cpp" $File "tf\bot\behavior\scenario\raid\tf_bot_wander.h" $File "tf\bot\behavior\scenario\raid\tf_bot_companion.cpp" $File "tf\bot\behavior\scenario\raid\tf_bot_companion.h" $File "tf\bot\behavior\scenario\raid\tf_bot_mob_rush.cpp" $File "tf\bot\behavior\scenario\raid\tf_bot_mob_rush.h" $File "tf\bot\behavior\scenario\raid\tf_bot_squad_attack.cpp" $File "tf\bot\behavior\scenario\raid\tf_bot_squad_attack.h" $File "tf\bot\behavior\scenario\raid\tf_bot_guard_area.cpp" $File "tf\bot\behavior\scenario\raid\tf_bot_guard_area.h" }
$Folder "CreepWave" { $File "tf\bot\behavior\scenario\creep_wave\tf_bot_creep_wave.cpp" $File "tf\bot\behavior\scenario\creep_wave\tf_bot_creep_wave.h" }
$Folder "CaptureTheFlag" { $File "tf\bot\behavior\scenario\capture_the_flag\tf_bot_fetch_flag.cpp" $File "tf\bot\behavior\scenario\capture_the_flag\tf_bot_fetch_flag.h" $File "tf\bot\behavior\scenario\capture_the_flag\tf_bot_deliver_flag.cpp" $File "tf\bot\behavior\scenario\capture_the_flag\tf_bot_deliver_flag.h" $File "tf\bot\behavior\scenario\capture_the_flag\tf_bot_escort_flag_carrier.cpp" $File "tf\bot\behavior\scenario\capture_the_flag\tf_bot_escort_flag_carrier.h" $File "tf\bot\behavior\scenario\capture_the_flag\tf_bot_attack_flag_defenders.cpp" $File "tf\bot\behavior\scenario\capture_the_flag\tf_bot_attack_flag_defenders.h" } } $Folder "Engineer" { $Folder "MvMEngineer" { $File "tf\bot\behavior\engineer\mvm_engineer\tf_bot_mvm_engineer_idle.cpp" $File "tf\bot\behavior\engineer\mvm_engineer\tf_bot_mvm_engineer_idle.h" $File "tf\bot\behavior\engineer\mvm_engineer\tf_bot_mvm_engineer_build_sentry.cpp" $File "tf\bot\behavior\engineer\mvm_engineer\tf_bot_mvm_engineer_build_sentry.h" $File "tf\bot\behavior\engineer\mvm_engineer\tf_bot_mvm_engineer_build_teleporter.cpp" $File "tf\bot\behavior\engineer\mvm_engineer\tf_bot_mvm_engineer_build_teleporter.h" $File "tf\bot\behavior\engineer\mvm_engineer\tf_bot_mvm_engineer_teleport_spawn.cpp" $File "tf\bot\behavior\engineer\mvm_engineer\tf_bot_mvm_engineer_teleport_spawn.h" }
$File "tf\bot\behavior\engineer\tf_bot_engineer_build.cpp" $File "tf\bot\behavior\engineer\tf_bot_engineer_build.h" $File "tf\bot\behavior\engineer\tf_bot_engineer_move_to_build.cpp" $File "tf\bot\behavior\engineer\tf_bot_engineer_move_to_build.h" $File "tf\bot\behavior\engineer\tf_bot_engineer_build_teleport_entrance.cpp" $File "tf\bot\behavior\engineer\tf_bot_engineer_build_teleport_entrance.h" $File "tf\bot\behavior\engineer\tf_bot_engineer_build_teleport_exit.cpp" $File "tf\bot\behavior\engineer\tf_bot_engineer_build_teleport_exit.h" $File "tf\bot\behavior\engineer\tf_bot_engineer_build_sentrygun.cpp" $File "tf\bot\behavior\engineer\tf_bot_engineer_build_sentrygun.h" $File "tf\bot\behavior\engineer\tf_bot_engineer_build_dispenser.cpp" $File "tf\bot\behavior\engineer\tf_bot_engineer_build_dispenser.h" $File "tf\bot\behavior\engineer\tf_bot_engineer_building.cpp" $File "tf\bot\behavior\engineer\tf_bot_engineer_building.h" }
$Folder "Medic" { $File "tf\bot\behavior\medic\tf_bot_medic_heal.cpp" $File "tf\bot\behavior\medic\tf_bot_medic_heal.h" $File "tf\bot\behavior\medic\tf_bot_medic_retreat.cpp" $File "tf\bot\behavior\medic\tf_bot_medic_retreat.h" }
$Folder "Sniper" { $File "tf\bot\behavior\sniper\tf_bot_sniper_attack.cpp" $File "tf\bot\behavior\sniper\tf_bot_sniper_attack.h" $File "tf\bot\behavior\sniper\tf_bot_sniper_lurk.cpp" $File "tf\bot\behavior\sniper\tf_bot_sniper_lurk.h" }
$Folder "Spy" { $File "tf\bot\behavior\spy\tf_bot_spy_infiltrate.cpp" $File "tf\bot\behavior\spy\tf_bot_spy_infiltrate.h" $File "tf\bot\behavior\spy\tf_bot_spy_backstab.cpp" $File "tf\bot\behavior\spy\tf_bot_spy_backstab.h" $File "tf\bot\behavior\spy\tf_bot_spy_sap.cpp" $File "tf\bot\behavior\spy\tf_bot_spy_sap.h" $File "tf\bot\behavior\spy\tf_bot_spy_escape.cpp" $File "tf\bot\behavior\spy\tf_bot_spy_escape.h" $File "tf\bot\behavior\spy\tf_bot_spy_attack.cpp" $File "tf\bot\behavior\spy\tf_bot_spy_attack.h" $File "tf\bot\behavior\spy\tf_bot_spy_leave_spawn_room.cpp" $File "tf\bot\behavior\spy\tf_bot_spy_leave_spawn_room.h" $File "tf\bot\behavior\spy\tf_bot_spy_lurk.cpp" $File "tf\bot\behavior\spy\tf_bot_spy_lurk.h" $File "tf\bot\behavior\spy\tf_bot_spy_hide.cpp" $File "tf\bot\behavior\spy\tf_bot_spy_hide.h" }
$Folder "Demoman" { $File "tf\bot\behavior\demoman\tf_bot_prepare_stickybomb_trap.cpp" $File "tf\bot\behavior\demoman\tf_bot_prepare_stickybomb_trap.h" $File "tf\bot\behavior\demoman\tf_bot_stickybomb_sentrygun.cpp" $File "tf\bot\behavior\demoman\tf_bot_stickybomb_sentrygun.h" } $Folder "NavEntities" { $File "tf\bot\behavior\nav_entities\tf_bot_nav_ent_move_to.cpp" $File "tf\bot\behavior\nav_entities\tf_bot_nav_ent_move_to.h" $File "tf\bot\behavior\nav_entities\tf_bot_nav_ent_wait.cpp" $File "tf\bot\behavior\nav_entities\tf_bot_nav_ent_wait.h" $File "tf\bot\behavior\nav_entities\tf_bot_nav_ent_destroy_entity.cpp" $File "tf\bot\behavior\nav_entities\tf_bot_nav_ent_destroy_entity.h" } $Folder "Training" { $File "tf\bot\behavior\training\tf_bot_training.cpp" $File "tf\bot\behavior\training\tf_bot_training.h" } $Folder "Missions" { $File "tf\bot\behavior\missions\tf_bot_mission_destroy_sentries.cpp" $File "tf\bot\behavior\missions\tf_bot_mission_destroy_sentries.h" $File "tf\bot\behavior\missions\tf_bot_mission_reprogrammed.cpp" $File "tf\bot\behavior\missions\tf_bot_mission_reprogrammed.h" $File "tf\bot\behavior\missions\tf_bot_mission_suicide_bomber.cpp" $File "tf\bot\behavior\missions\tf_bot_mission_suicide_bomber.h" }
$Folder "Squad" { $File "tf\bot\behavior\squad\tf_bot_escort_squad_leader.cpp" $File "tf\bot\behavior\squad\tf_bot_escort_squad_leader.h" } } $Folder "MapEntities" { $File "tf\bot\map_entities\tf_bot_generator.cpp" $File "tf\bot\map_entities\tf_bot_generator.h" $File "tf\bot\map_entities\tf_bot_proxy.cpp" $File "tf\bot\map_entities\tf_bot_proxy.h" $File "tf\bot\map_entities\tf_bot_hint_engineer_nest.cpp" $File "tf\bot\map_entities\tf_bot_hint_engineer_nest.h" $File "tf\bot\map_entities\tf_bot_hint_sentrygun.cpp" $File "tf\bot\map_entities\tf_bot_hint_sentrygun.h" $File "tf\bot\map_entities\tf_bot_hint_teleporter_exit.cpp" $File "tf\bot\map_entities\tf_bot_hint_teleporter_exit.h" $File "tf\bot\map_entities\tf_bot_hint_entity.cpp" $File "tf\bot\map_entities\tf_bot_hint_entity.h" $File "tf\bot\map_entities\tf_bot_roster.cpp" $File "tf\bot\map_entities\tf_bot_roster.h" $File "tf\bot\map_entities\tf_bot_hint.cpp" $File "tf\bot\map_entities\tf_bot_hint.h" $File "tf\bot\map_entities\tf_spawner_boss.cpp" $File "tf\bot\map_entities\tf_spawner_boss.h" $File "tf\bot\map_entities\tf_spawner.cpp" $File "tf\bot\map_entities\tf_spawner.h" } $File "tf\bot\tf_bot.cpp" $File "tf\bot\tf_bot.h" $File "tf\bot\tf_bot_manager.cpp" $File "tf\bot\tf_bot_manager.h" $File "tf\bot\tf_bot_vision.cpp" $File "tf\bot\tf_bot_vision.h" $File "tf\bot\tf_bot_body.cpp" $File "tf\bot\tf_bot_body.h" $File "tf\bot\tf_bot_squad.cpp" $File "tf\bot\tf_bot_squad.h" $File "tf\bot\tf_bot_locomotion.cpp" $File "tf\bot\tf_bot_locomotion.h" } $Folder "NavMesh" { $File "tf\nav_mesh\tf_nav_mesh.h" $File "tf\nav_mesh\tf_nav_mesh.cpp" $File "tf\nav_mesh\tf_nav_mesh_edit.h" $File "tf\nav_mesh\tf_nav_mesh_edit.cpp" $File "tf\nav_mesh\tf_nav_area.h" $File "tf\nav_mesh\tf_nav_area.cpp" $File "tf\nav_mesh\tf_path_follower.h" $File "tf\nav_mesh\tf_path_follower.cpp" $File "tf\nav_mesh\tf_nav_interface.cpp" }
$Folder "Halloween" { $File "tf\halloween\halloween_base_boss.cpp" $File "tf\halloween\halloween_base_boss.h" $File "tf\halloween\headless_hatman.cpp" $File "tf\halloween\headless_hatman.h" $File "tf\halloween\headless_hatman_body.cpp" $File "tf\halloween\headless_hatman_body.h" $File "tf\halloween\halloween_gift_spawn_locations.cpp" $File "tf\halloween\halloween_gift_spawn_locations.h"
$Folder "Behavior" { $File "tf\halloween\halloween_behavior\headless_hatman_attack.cpp" $File "tf\halloween\halloween_behavior\headless_hatman_attack.h" $File "tf\halloween\halloween_behavior\headless_hatman_dying.cpp" $File "tf\halloween\halloween_behavior\headless_hatman_dying.h" $File "tf\halloween\halloween_behavior\headless_hatman_emerge.cpp" $File "tf\halloween\halloween_behavior\headless_hatman_emerge.h" $File "tf\halloween\halloween_behavior\headless_hatman_terrify.cpp" $File "tf\halloween\halloween_behavior\headless_hatman_terrify.h" }
$Folder "Ghost" { $File "tf\halloween\ghost\ghost.cpp" $File "tf\halloween\ghost\ghost.h" }
$Folder "Eyeball Boss" { $File "tf\halloween\eyeball_boss\eyeball_boss.cpp" $File "tf\halloween\eyeball_boss\eyeball_boss.h" $File "$SRCDIR\game\shared\tf\halloween\eyeball_boss\teleport_vortex.cpp" $File "$SRCDIR\game\shared\tf\halloween\eyeball_boss\teleport_vortex.h" $Folder "Behavior" { $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_behavior.cpp" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_behavior.h" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_approach_target.cpp" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_approach_target.h" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_emerge.cpp" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_emerge.h" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_idle.cpp" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_idle.h" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_launch_rockets.cpp" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_launch_rockets.h" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_notice.cpp" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_notice.h" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_stunned.cpp" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_stunned.h" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_teleport.cpp" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_teleport.h" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_emote.cpp" $File "tf\halloween\eyeball_boss\eyeball_behavior\eyeball_boss_emote.h" } }
$Folder "Merasmus" { $File "tf\halloween\merasmus\merasmus.cpp" $File "tf\halloween\merasmus\merasmus.h" $File "tf\halloween\merasmus\merasmus_body.cpp" $File "tf\halloween\merasmus\merasmus_body.h" $File "tf\halloween\merasmus\merasmus_trick_or_treat_prop.cpp" $File "tf\halloween\merasmus\merasmus_trick_or_treat_prop.h" $File "tf\halloween\merasmus\merasmus_dancer.cpp" $File "tf\halloween\merasmus\merasmus_dancer.h"
$Folder "Behavior" { $File "tf\halloween\merasmus\merasmus_behavior\merasmus_aoe_attack.cpp" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_aoe_attack.h" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_attack.cpp" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_attack.h" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_disguise.cpp" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_disguise.h" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_dying.cpp" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_dying.h" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_reveal.cpp" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_reveal.h" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_staff_attack.cpp" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_staff_attack.h" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_stunned.cpp" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_stunned.h" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_teleport.cpp" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_teleport.h" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_throwing_grenade.cpp" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_throwing_grenade.h" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_zap.cpp" $File "tf\halloween\merasmus\merasmus_behavior\merasmus_zap.h" } }
$Folder "Zombie" { $File "tf\halloween\zombie\zombie.cpp" $File "tf\halloween\zombie\zombie.h" $File "tf\halloween\zombie\zombie_spawner.cpp" $File "tf\halloween\zombie\zombie_spawner.h"
$Folder "Behavior" { $File "tf\halloween\zombie\zombie_behavior\zombie_attack.cpp" $File "tf\halloween\zombie\zombie_behavior\zombie_attack.h" $File "tf\halloween\zombie\zombie_behavior\zombie_special_attack.cpp" $File "tf\halloween\zombie\zombie_behavior\zombie_special_attack.h" $File "tf\halloween\zombie\zombie_behavior\zombie_spawn.cpp" $File "tf\halloween\zombie\zombie_behavior\zombie_spawn.h" } }
$Folder "Spell" { $File "tf\halloween\spell\tf_spell_pickup.cpp" $File "tf\halloween\spell\tf_spell_pickup.h" $File "$SRCDIR\game\shared\tf\halloween\tf_weapon_spellbook.cpp" $File "$SRCDIR\game\shared\tf\halloween\tf_weapon_spellbook.h" } }
$Folder "Bot NPC" { $File "tf\bot_npc\bot_npc.cpp" $File "tf\bot_npc\bot_npc.h" $File "tf\bot_npc\bot_npc_mini.cpp" $File "tf\bot_npc\bot_npc_mini.h" $File "tf\bot_npc\bot_npc_body.cpp" $File "tf\bot_npc\bot_npc_body.h" $File "tf\bot_npc\bot_npc_archer.cpp" $File "tf\bot_npc\bot_npc_archer.h" $File "tf\bot_npc\bot_npc_minion.cpp" $File "tf\bot_npc\bot_npc_minion.h" $File "tf\bot_npc\bot_npc_decoy.cpp" $File "tf\bot_npc\bot_npc_decoy.h" }
$Folder "PvE" { $File "tf\player_vs_environment\archer_proxy.cpp" $File "tf\player_vs_environment\archer_proxy.h" $File "tf\player_vs_environment\monster_resource.cpp" $File "tf\player_vs_environment\monster_resource.h" $File "$SRCDIR\game\shared\tf\tf_mann_vs_machine_stats.cpp" $File "$SRCDIR\game\shared\tf\tf_mann_vs_machine_stats.h" $File "$SRCDIR\game\shared\tf\tf_upgrades_shared.cpp" $File "$SRCDIR\game\shared\tf\tf_upgrades_shared.h" $File "tf\player_vs_environment\tf_populators.cpp" $File "tf\player_vs_environment\tf_populators.h" $File "tf\player_vs_environment\tf_populator_spawners.cpp" $File "tf\player_vs_environment\tf_populator_spawners.h" $File "tf\player_vs_environment\tf_population_manager.cpp" $File "tf\player_vs_environment\tf_population_manager.h" $File "tf\player_vs_environment\tf_populator_interface.cpp" $File "tf\player_vs_environment\tf_boss_battle_logic.cpp" $File "tf\player_vs_environment\tf_boss_battle_logic.h" $File "tf\player_vs_environment\tf_upgrades.cpp" $File "tf\player_vs_environment\tf_upgrades.h" $File "tf\player_vs_environment\tf_mann_vs_machine_logic.cpp" $File "tf\player_vs_environment\tf_mann_vs_machine_logic.h" $File "tf\player_vs_environment\tf_base_boss.cpp" $File "tf\player_vs_environment\tf_base_boss.h" $File "tf\player_vs_environment\tf_tank_boss.cpp" $File "tf\player_vs_environment\tf_tank_boss.h" $File "tf\player_vs_environment\tf_tank_boss_body.cpp" $File "tf\player_vs_environment\tf_tank_boss_body.h" $File "tf\player_vs_environment\tf_point_weapon_mimic.cpp" $Folder "Boss Alpha" { $File "tf\player_vs_environment\boss_alpha\boss_alpha.cpp" $File "tf\player_vs_environment\boss_alpha\boss_alpha.h"
$Folder "Behavior" { $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_behavior.cpp" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_behavior.h" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_chase_victim.cpp" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_chase_victim.h" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_get_off_me.cpp" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_get_off_me.h" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_guard_spot.cpp" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_guard_spot.h" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_launch_grenades.cpp" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_launch_grenades.h" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_launch_rockets.cpp" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_launch_rockets.h" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_lost_victim.cpp" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_lost_victim.h" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_nuke_attack.cpp" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_nuke_attack.h" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_stunned.cpp" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_stunned.h" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_tactical_monitor.cpp" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_tactical_monitor.h" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_wait_for_players.cpp" $File "tf\player_vs_environment\boss_alpha\behavior\boss_alpha_wait_for_players.h" } } }
$Folder "Matchmaking" { $File "$SRCDIR\game\server\tf\tf_gc_server.cpp" $File "$SRCDIR\game\server\tf\tf_gc_server.h" $File "$SRCDIR\game\shared\lobby.cpp" $File "$SRCDIR\game\shared\lobby.h" $File "$SRCDIR\game\shared\tf\tf_lobby_server.cpp" $File "$SRCDIR\game\shared\tf\tf_lobby_server.h" $File "$SRCDIR\game\shared\tf\tf_party.cpp" $File "$SRCDIR\game\shared\tf\tf_party.h" $File "$SRCDIR\game\shared\tf\tf_matchmaking_shared.h" $File "$SRCDIR\game\shared\tf\tf_matchmaking_shared.cpp" $File "$SRCDIR\game\shared\tf\tf_match_description.h" $File "$SRCDIR\game\shared\tf\tf_match_description.cpp" $File "$SRCDIR\game\shared\tf\tf_gc_shared.h" } }
$Folder "NextBot" { $File "NextBot\NextBot.cpp" $File "NextBot\NextBot.h" $File "NextBot\NextBotBehavior.h" $File "NextBot\NextBotManager.cpp" $File "NextBot\NextBotManager.h" $File "NextBot\NextBotUtil.h" $File "NextBot\NextBotKnownEntity.h" $File "NextBot\NextBotGroundLocomotion.cpp" $File "NextBot\NextBotGroundLocomotion.h" $File "NextBot\simple_bot.cpp" $File "NextBot\simple_bot.h"
$Folder "NextBotInterfaces" { $File "NextBot\NextBotBodyInterface.cpp" $File "NextBot\NextBotBodyInterface.h" $File "NextBot\NextBotComponentInterface.cpp" $File "NextBot\NextBotComponentInterface.h" $File "NextBot\NextBotEventResponderInterface.h" $File "NextBot\NextBotHearingInterface.h" $File "NextBot\NextBotIntentionInterface.cpp" $File "NextBot\NextBotIntentionInterface.h" $File "NextBot\NextBotInterface.cpp" $File "NextBot\NextBotInterface.h" $File "NextBot\NextBotLocomotionInterface.cpp" $File "NextBot\NextBotLocomotionInterface.h" $File "NextBot\NextBotVisionInterface.cpp" $File "NextBot\NextBotVisionInterface.h" $File "NextBot\NextBotContextualQueryInterface.h" }
$Folder "NextBotPath" { $File "NextBot\Path\NextBotChasePath.cpp" $File "NextBot\Path\NextBotChasePath.h" $File "NextBot\Path\NextBotRetreatPath.h" $File "NextBot\Path\NextBotPath.cpp" $File "NextBot\Path\NextBotPath.h" $File "NextBot\Path\NextBotPathFollow.cpp" $File "NextBot\Path\NextBotPathFollow.h" } $Folder "NextBotPlayer" { $File "NextBot\Player\NextBotPlayerBody.cpp" $File "NextBot\Player\NextBotPlayerBody.h" $File "NextBot\Player\NextBotPlayerLocomotion.cpp" $File "NextBot\Player\NextBotPlayerLocomotion.h" $File "NextBot\Player\NextBotPlayer.cpp" $File "NextBot\Player\NextBotPlayer.h" }
$Folder "NextBotCommonBehaviors" { $File "NextBot\Behavior\BehaviorBackUp.h" $File "NextBot\Behavior\BehaviorMoveTo.h" }
$Folder "NextBotNavMeshEntities" { $File "NextBot\NavMeshEntities\func_nav_prerequisite.cpp" $File "NextBot\NavMeshEntities\func_nav_prerequisite.h" } }
$Folder "IFM" { $File "$SRCDIR\game\shared\weapon_ifmbase.cpp" $File "$SRCDIR\game\shared\weapon_ifmbase.h" $File "$SRCDIR\game\shared\weapon_ifmbasecamera.cpp" $File "$SRCDIR\game\shared\weapon_ifmbasecamera.h" $File "$SRCDIR\game\shared\weapon_ifmsteadycam.cpp" $File "$SRCDIR\game\shared\weapon_ifmsteadycam.h" } } }
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