Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: Dynamic light at the end of a spotlight
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#ifndef SPOTLIGHTEND_H
#define SPOTLIGHTEND_H
#ifdef _WIN32
#pragma once
#endif
#include "baseentity.h"
class CSpotlightEnd : public CBaseEntity { DECLARE_DATADESC(); public: DECLARE_CLASS( CSpotlightEnd, CBaseEntity );
void Spawn( void );
int ObjectCaps( void ) { // Don't save and don't go across transitions
return (BaseClass::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DONT_SAVE; }
DECLARE_SERVERCLASS();
public: CNetworkVar( float, m_flLightScale ); CNetworkVar( float, m_Radius ); // CNetworkVector( m_vSpotlightDir );
// CNetworkVector( m_vSpotlightOrg );
Vector m_vSpotlightDir; Vector m_vSpotlightOrg; };
#endif //SPOTLIGHTEND_H
|