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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "basetempentity.h"
#include "vstdlib/random.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Dispatches model smash pieces
//-----------------------------------------------------------------------------
class CTEBreakModel : public CBaseTempEntity { public: DECLARE_CLASS( CTEBreakModel, CBaseTempEntity );
CTEBreakModel( const char *name ); virtual ~CTEBreakModel( void );
virtual void Test( const Vector& current_origin, const QAngle& current_angles ); virtual void Precache( void );
DECLARE_SERVERCLASS();
public: CNetworkVector( m_vecOrigin ); CNetworkVector( m_vecSize ); CNetworkVector( m_vecVelocity ); CNetworkQAngle( m_angRotation ); CNetworkVar( int, m_nRandomization ); CNetworkVar( int, m_nModelIndex ); CNetworkVar( int, m_nCount ); CNetworkVar( float, m_fTime ); CNetworkVar( int, m_nFlags ); };
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
CTEBreakModel::CTEBreakModel( const char *name ) : CBaseTempEntity( name ) { m_vecOrigin.Init(); m_vecSize.Init(); m_vecVelocity.Init(); m_angRotation.Init(); m_nModelIndex = 0; m_nRandomization = 0; m_nCount = 0; m_fTime = 0.0; m_nFlags = 0; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTEBreakModel::~CTEBreakModel( void ) { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CTEBreakModel::Precache( void ) { CBaseEntity::PrecacheModel( "models/gibs/hgibs.mdl" ); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *current_origin -
// *current_angles -
//-----------------------------------------------------------------------------
void CTEBreakModel::Test( const Vector& current_origin, const QAngle& current_angles ) { // Fill in data
m_nModelIndex = CBaseEntity::PrecacheModel( "models/gibs/hgibs.mdl" ); m_vecOrigin = current_origin; m_angRotation = current_angles; m_vecSize.Init( 16, 16, 16 );
m_vecVelocity.Init( random->RandomFloat( -10, 10 ), random->RandomFloat( -10, 10 ), random->RandomFloat( 0, 20 ) );
m_nRandomization = 100; m_nCount = 10; m_fTime = 5.0; m_nFlags = 0; Vector forward, right;
m_vecOrigin += Vector( 0, 0, 24 );
AngleVectors( current_angles, &forward, &right, 0 ); forward[2] = 0.0; VectorNormalize( forward );
VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() ); VectorMA( m_vecOrigin, 25.0, right, m_vecOrigin.GetForModify() );
CBroadcastRecipientFilter filter; Create( filter, 0.0 ); }
IMPLEMENT_SERVERCLASS_ST(CTEBreakModel, DT_TEBreakModel) SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD), SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 0), 13 ), SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 1), 13 ), SendPropAngle( SENDINFO_VECTORELEM(m_angRotation, 2), 13 ), SendPropVector( SENDINFO(m_vecSize), -1, SPROP_COORD), SendPropVector( SENDINFO(m_vecVelocity), -1, SPROP_COORD), SendPropModelIndex( SENDINFO(m_nModelIndex) ), SendPropInt( SENDINFO(m_nRandomization), 9, SPROP_UNSIGNED ), SendPropInt( SENDINFO(m_nCount), 8, SPROP_UNSIGNED ), SendPropFloat( SENDINFO(m_fTime), 10, 0, 0, 102.4 ), SendPropInt( SENDINFO(m_nFlags), 8, SPROP_UNSIGNED ), END_SEND_TABLE()
// Singleton to fire TEBreakModel objects
static CTEBreakModel g_TEBreakModel( "breakmodel" );
void TE_BreakModel( IRecipientFilter& filter, float delay, const Vector& pos, const QAngle& angles, const Vector& size, const Vector& vel, int modelindex, int randomization, int count, float time, int flags ) { g_TEBreakModel.m_vecOrigin = pos; g_TEBreakModel.m_angRotation = angles; g_TEBreakModel.m_vecSize = size; g_TEBreakModel.m_vecVelocity = vel; g_TEBreakModel.m_nModelIndex = modelindex; g_TEBreakModel.m_nRandomization = randomization; g_TEBreakModel.m_nCount = count; g_TEBreakModel.m_fTime = time; g_TEBreakModel.m_nFlags = flags;
// Send it over the wire
g_TEBreakModel.Create( filter, delay ); }
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