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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "basetempentity.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern short g_sModelIndexBubbles;// holds the index for the bubbles model
enum { BUBBLE_TRAIL_COUNT_BITS = 8, BUBBLE_TRAIL_MAX_COUNT = ( (1 << BUBBLE_TRAIL_COUNT_BITS) - 1 ), };
//-----------------------------------------------------------------------------
// Purpose: Dispatches bubble trail
//-----------------------------------------------------------------------------
class CTEBubbleTrail : public CBaseTempEntity { public: DECLARE_CLASS( CTEBubbleTrail, CBaseTempEntity );
CTEBubbleTrail( const char *name ); virtual ~CTEBubbleTrail( void );
virtual void Test( const Vector& current_origin, const QAngle& current_angles ); DECLARE_SERVERCLASS();
public: CNetworkVector( m_vecMins ); CNetworkVector( m_vecMaxs ); CNetworkVar( float, m_flWaterZ ); CNetworkVar( int, m_nModelIndex ); CNetworkVar( int, m_nCount ); CNetworkVar( float, m_fSpeed ); };
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
CTEBubbleTrail::CTEBubbleTrail( const char *name ) : CBaseTempEntity( name ) { m_vecMins.Init(); m_vecMaxs.Init(); m_flWaterZ = 0.0; m_nModelIndex = 0; m_nCount = 0; m_fSpeed = 0; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTEBubbleTrail::~CTEBubbleTrail( void ) { }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *current_origin -
// *current_angles -
//-----------------------------------------------------------------------------
void CTEBubbleTrail::Test( const Vector& current_origin, const QAngle& current_angles ) { // Fill in data
m_vecMins = current_origin; Vector forward;
m_vecMins.GetForModify()[2] += 24;
AngleVectors( current_angles, &forward ); forward[2] = 0.0; VectorNormalize( forward );
VectorMA( m_vecMins, 100.0, forward, m_vecMins.GetForModify() );
m_vecMaxs = m_vecMins + Vector( 256, 256, 256 );
m_fSpeed = 8; m_nCount = 20; m_flWaterZ = 0;
m_nModelIndex = g_sModelIndexBubbles;
CBroadcastRecipientFilter filter; Create( filter, 0.0 ); }
IMPLEMENT_SERVERCLASS_ST(CTEBubbleTrail, DT_TEBubbleTrail) SendPropVector( SENDINFO(m_vecMins), -1, SPROP_COORD), SendPropVector( SENDINFO(m_vecMaxs), -1, SPROP_COORD), SendPropModelIndex( SENDINFO(m_nModelIndex) ), SendPropFloat( SENDINFO(m_flWaterZ ), 17, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ), SendPropInt( SENDINFO(m_nCount), BUBBLE_TRAIL_COUNT_BITS, SPROP_UNSIGNED ), SendPropFloat( SENDINFO(m_fSpeed ), 17, 0, MIN_COORD_INTEGER, MAX_COORD_INTEGER ), END_SEND_TABLE()
// Singleton to fire TEBubbleTrail objects
static CTEBubbleTrail g_TEBubbleTrail( "Bubble Trail" );
//-----------------------------------------------------------------------------
// Purpose:
// Input : msg_dest -
// delay -
// *origin -
// *recipient -
// *mins -
// *maxs -
// height -
// modelindex -
// count -
// speed -
//-----------------------------------------------------------------------------
void TE_BubbleTrail( IRecipientFilter& filter, float delay, const Vector* mins, const Vector* maxs, float flWaterZ, int modelindex, int count, float speed ) { g_TEBubbleTrail.m_vecMins = *mins; g_TEBubbleTrail.m_vecMaxs = *maxs; g_TEBubbleTrail.m_flWaterZ = flWaterZ; g_TEBubbleTrail.m_nModelIndex = modelindex; g_TEBubbleTrail.m_nCount = MIN( count, BUBBLE_TRAIL_MAX_COUNT ); g_TEBubbleTrail.m_fSpeed = speed;
// Send it over the wire
g_TEBubbleTrail.Create( filter, delay ); }
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