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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#include "cbase.h"
#include "basetempentity.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
class CTEClientProjectile : public CBaseTempEntity { public: DECLARE_CLASS( CTEClientProjectile, CBaseTempEntity );
CTEClientProjectile( const char *name ); virtual ~CTEClientProjectile( void );
virtual void Test( const Vector& current_origin, const QAngle& current_angles ); DECLARE_SERVERCLASS();
public: CNetworkVector( m_vecOrigin ); CNetworkVector( m_vecVelocity ); CNetworkVar( int, m_nModelIndex ); CNetworkVar( int, m_nLifeTime ); CNetworkHandle( CBaseEntity, m_hOwner ); };
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
CTEClientProjectile::CTEClientProjectile( const char *name ) : CBaseTempEntity( name ) { m_vecOrigin.Init(); m_vecVelocity.Init(); m_nModelIndex = 0; m_nLifeTime = 0; m_hOwner = NULL; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTEClientProjectile::~CTEClientProjectile( void ) { }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *current_origin -
// *current_angles -
//-----------------------------------------------------------------------------
void CTEClientProjectile::Test( const Vector& current_origin, const QAngle& current_angles ) { // Fill in data
m_vecOrigin = current_origin; Vector forward; AngleVectors( current_angles, &forward ); forward[2] = 0.0; VectorNormalize( forward );
m_vecVelocity = forward * 2048;
m_nLifeTime = 5; m_hOwner = NULL; CBroadcastRecipientFilter filter; Create( filter, 0.0 ); }
IMPLEMENT_SERVERCLASS_ST(CTEClientProjectile, DT_TEClientProjectile) SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD), SendPropVector( SENDINFO(m_vecVelocity), -1, SPROP_COORD), SendPropModelIndex( SENDINFO(m_nModelIndex) ), SendPropInt( SENDINFO(m_nLifeTime), 6, SPROP_UNSIGNED ), SendPropEHandle(SENDINFO(m_hOwner)), END_SEND_TABLE()
// Singleton to fire TEClientProjectile objects
static CTEClientProjectile g_TEClientProjectile( "Client Projectile" );
//-----------------------------------------------------------------------------
// Purpose:
// Input : msg_dest -
// delay -
// *origin -
// *recipient -
// *mins -
// *maxs -
// height -
// modelindex -
// count -
// speed -
//-----------------------------------------------------------------------------
void TE_ClientProjectile( IRecipientFilter& filter, float delay, const Vector* vecOrigin, const Vector* vecVelocity, int modelindex, int lifetime, CBaseEntity *pOwner ) { g_TEClientProjectile.m_vecOrigin = *vecOrigin; g_TEClientProjectile.m_vecVelocity = *vecVelocity; g_TEClientProjectile.m_nModelIndex = modelindex; g_TEClientProjectile.m_nLifeTime = lifetime; g_TEClientProjectile.m_hOwner = pOwner;
// Send it over the wire
g_TEClientProjectile.Create( filter, delay ); }
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