|
|
//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "basetempentity.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Displays a dynamic light
//-----------------------------------------------------------------------------
class CTEDynamicLight : public CBaseTempEntity { public: DECLARE_CLASS( CTEDynamicLight, CBaseTempEntity );
CTEDynamicLight( const char *name ); virtual ~CTEDynamicLight( void );
virtual void Test( const Vector& current_origin, const QAngle& current_angles );
DECLARE_SERVERCLASS();
public: CNetworkVector( m_vecOrigin ); CNetworkVar( float, m_fRadius ); CNetworkVar( int, r ); CNetworkVar( int, g ); CNetworkVar( int, b ); CNetworkVar( int, exponent ); CNetworkVar( float, m_fTime ); CNetworkVar( float, m_fDecay ); };
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
CTEDynamicLight::CTEDynamicLight( const char *name ) : CBaseTempEntity( name ) { m_vecOrigin.Init(); r = 0; g = 0; b = 0; exponent = 0; m_fRadius = 0.0; m_fTime = 0.0; m_fDecay = 0.0; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTEDynamicLight::~CTEDynamicLight( void ) { }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *current_origin -
// *current_angles -
//-----------------------------------------------------------------------------
void CTEDynamicLight::Test( const Vector& current_origin, const QAngle& current_angles ) { // Fill in data
r = 255; g = 255; b = 63; m_vecOrigin = current_origin;
m_fRadius = 200; m_fTime = 2.0; m_fDecay = 0.0; Vector forward;
m_vecOrigin.GetForModify()[2] += 24;
AngleVectors( current_angles, &forward ); forward[2] = 0.0; VectorNormalize( forward );
VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() );
CBroadcastRecipientFilter filter; Create( filter, 0.0 ); }
IMPLEMENT_SERVERCLASS_ST(CTEDynamicLight, DT_TEDynamicLight) SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD), SendPropInt( SENDINFO(r), 8, SPROP_UNSIGNED ), SendPropInt( SENDINFO(g), 8, SPROP_UNSIGNED ), SendPropInt( SENDINFO(b), 8, SPROP_UNSIGNED ), SendPropInt( SENDINFO(exponent), 8, 0 ), SendPropFloat( SENDINFO(m_fRadius), 8, SPROP_ROUNDUP, 0, 2560.0 ), SendPropFloat( SENDINFO(m_fTime), 8, SPROP_ROUNDDOWN, 0, 25.6 ), SendPropFloat( SENDINFO(m_fDecay), 8, SPROP_ROUNDDOWN, 0, 2560.0 ), END_SEND_TABLE()
// Singleton
static CTEDynamicLight g_TEDynamicLight( "Dynamic Light" );
//-----------------------------------------------------------------------------
// Purpose:
// Input : msg_dest -
// delay -
// *origin -
// *recipient -
// *org -
// r -
// g -
// b -
// radius -
// time -
// decay -
//-----------------------------------------------------------------------------
void TE_DynamicLight( IRecipientFilter& filter, float delay, const Vector* org, int r, int g, int b, int exponent, float radius, float time, float decay ) { // Set up parameters
g_TEDynamicLight.m_vecOrigin = *org; g_TEDynamicLight.r = r; g_TEDynamicLight.g = g; g_TEDynamicLight.b = b; g_TEDynamicLight.exponent = exponent; g_TEDynamicLight.m_fRadius = radius; g_TEDynamicLight.m_fTime = time; g_TEDynamicLight.m_fDecay = decay;
// Create it
g_TEDynamicLight.Create( filter, delay ); }
|