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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "te_particlesystem.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Dispatches energy splashes
//-----------------------------------------------------------------------------
class CTEEnergySplash : public CBaseTempEntity { DECLARE_CLASS( CTEEnergySplash, CBaseTempEntity );
public: CTEEnergySplash( const char *name ); virtual ~CTEEnergySplash( void );
virtual void Test( const Vector& current_origin, const QAngle& current_angles ); DECLARE_SERVERCLASS();
public: CNetworkVector( m_vecPos ); CNetworkVector( m_vecDir ); CNetworkVar( bool, m_bExplosive ); };
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
CTEEnergySplash::CTEEnergySplash( const char *name ) : CBaseTempEntity( name ) { m_vecPos.Init(); m_vecDir.Init(); m_bExplosive = false; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTEEnergySplash::~CTEEnergySplash( void ) { }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *current_origin -
// *current_angles -
//-----------------------------------------------------------------------------
void CTEEnergySplash::Test( const Vector& current_origin, const QAngle& current_angles ) { // Fill in data
m_vecPos = current_origin; AngleVectors( current_angles, &m_vecDir.GetForModify() ); Vector forward;
m_vecPos.GetForModify()[2] += 24;
forward = m_vecDir; forward[2] = 0.0; VectorNormalize( forward );
VectorMA( m_vecPos, 100.0, forward, m_vecPos.GetForModify() );
CBroadcastRecipientFilter filter; Create( filter, 0.0 ); }
IMPLEMENT_SERVERCLASS_ST_NOBASE( CTEEnergySplash, DT_TEEnergySplash) SendPropVector( SENDINFO(m_vecPos), -1, SPROP_COORD), SendPropVector( SENDINFO(m_vecDir), -1, SPROP_COORD), SendPropInt( SENDINFO(m_bExplosive), 1, SPROP_UNSIGNED), END_SEND_TABLE()
// Singleton to fire TEEnergySplash objects
static CTEEnergySplash g_TEEnergySplash( "Energy Splash" );
//-----------------------------------------------------------------------------
// Purpose:
// Input : msg_dest -
// delay -
// *origin -
// *recipient -
// *pos -
// scale -
//-----------------------------------------------------------------------------
void TE_EnergySplash( IRecipientFilter& filter, float delay, const Vector* pos, const Vector* dir, bool bExplosive ) { g_TEEnergySplash.m_vecPos = *pos; g_TEEnergySplash.m_vecDir = *dir; g_TEEnergySplash.m_bExplosive = bExplosive;
// Send it over the wire
g_TEEnergySplash.Create( filter, delay ); }
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