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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "basetempentity.h"
#include "shattersurfacetypes.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose: Dispatches Glass Shatter tempentity
//-----------------------------------------------------------------------------
class CTEShatterSurface : public CBaseTempEntity { public: DECLARE_CLASS( CTEShatterSurface, CBaseTempEntity );
CTEShatterSurface( const char *name );
virtual void Test( const Vector& current_origin, const QAngle& current_angles ); DECLARE_SERVERCLASS();
public: CNetworkVector( m_vecOrigin ); CNetworkQAngle( m_vecAngles ); CNetworkVector( m_vecForce ); CNetworkVector( m_vecForcePos ); CNetworkVar( float, m_flWidth ); CNetworkVar( float, m_flHeight ); CNetworkVar( float, m_flShardSize ); CNetworkVar( int, m_nSurfaceType ); CNetworkArray( byte, m_uchFrontColor, 3 ); CNetworkArray( byte, m_uchBackColor, 3 ); };
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
CTEShatterSurface::CTEShatterSurface( const char *name ) : CBaseTempEntity( name ) { m_vecOrigin.Init(); m_vecAngles.Init(); m_vecForce.Init(); m_vecForcePos.Init(); m_flWidth = 16.0f; m_flHeight = 16.0f; m_flShardSize = 3.0f; m_uchFrontColor.Set( 0, 255 ); m_uchFrontColor.Set( 1, 255 ); m_uchFrontColor.Set( 2, 255 ); m_uchBackColor.Set( 0, 255 ); m_uchBackColor.Set( 1, 255 ); m_uchBackColor.Set( 2, 255 ); }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *current_origin -
// *current_angles -
//-----------------------------------------------------------------------------
void CTEShatterSurface::Test( const Vector& current_origin, const QAngle& current_angles ) { // Fill in data
m_vecOrigin = current_origin;
Vector vecEnd; Vector forward;
m_vecOrigin.GetForModify()[2] += 24;
AngleVectors( current_angles, &forward ); forward[2] = 0.0; VectorNormalize( forward );
VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() ); VectorMA( m_vecOrigin, 1024.0, forward, vecEnd );
trace_t tr;
UTIL_TraceLine( m_vecOrigin, vecEnd, MASK_SOLID_BRUSHONLY, NULL, COLLISION_GROUP_NONE, &tr );
m_vecOrigin = tr.endpos;
CBroadcastRecipientFilter filter; Create( filter, 0.0 ); }
IMPLEMENT_SERVERCLASS_ST(CTEShatterSurface, DT_TEShatterSurface) SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD), SendPropVector( SENDINFO(m_vecAngles), -1, SPROP_COORD), SendPropVector( SENDINFO(m_vecForce), -1, SPROP_COORD), SendPropVector( SENDINFO(m_vecForcePos), -1, SPROP_COORD), SendPropFloat( SENDINFO(m_flWidth), 0, SPROP_NOSCALE ), SendPropFloat( SENDINFO(m_flHeight), 0, SPROP_NOSCALE ), SendPropFloat( SENDINFO(m_flShardSize), 0, SPROP_NOSCALE ), SendPropInt( SENDINFO(m_nSurfaceType), 2, SPROP_UNSIGNED ), SendPropInt( SENDINFO_ARRAYELEM( m_uchFrontColor, 0 ), 8, SPROP_UNSIGNED ), SendPropInt( SENDINFO_ARRAYELEM( m_uchFrontColor, 1 ), 8, SPROP_UNSIGNED ), SendPropInt( SENDINFO_ARRAYELEM( m_uchFrontColor, 2 ), 8, SPROP_UNSIGNED ), SendPropInt( SENDINFO_ARRAYELEM( m_uchBackColor, 0 ), 8, SPROP_UNSIGNED ), SendPropInt( SENDINFO_ARRAYELEM( m_uchBackColor, 1 ), 8, SPROP_UNSIGNED ), SendPropInt( SENDINFO_ARRAYELEM( m_uchBackColor, 2 ), 8, SPROP_UNSIGNED ), END_SEND_TABLE()
// Singleton to fire TEShatterSurface objects
static CTEShatterSurface g_TEShatterSurface( "Surface Shatter" );
//-----------------------------------------------------------------------------
// Purpose:
// Input : msg_dest -
// delay -
// *origin -
// *recipient -
// *pos -
// entity -
// index -
//-----------------------------------------------------------------------------
void TE_ShatterSurface( IRecipientFilter& filter, float delay, const Vector* pos, const QAngle* angle, const Vector* force, const Vector* forcepos, float width, float height, float shardsize, ShatterSurface_t surfacetype, int front_r, int front_g, int front_b, int back_r, int back_g, int back_b) { g_TEShatterSurface.m_vecOrigin = *pos; g_TEShatterSurface.m_vecAngles = *angle; g_TEShatterSurface.m_vecForce = *force; g_TEShatterSurface.m_vecForcePos = *forcepos; g_TEShatterSurface.m_flWidth = width; g_TEShatterSurface.m_flHeight = height; g_TEShatterSurface.m_flShardSize = shardsize; g_TEShatterSurface.m_nSurfaceType = surfacetype; g_TEShatterSurface.m_uchFrontColor.Set( 0, front_r ); g_TEShatterSurface.m_uchFrontColor.Set( 1, front_g ); g_TEShatterSurface.m_uchFrontColor.Set( 2, front_b ); g_TEShatterSurface.m_uchBackColor.Set( 0, back_r ); g_TEShatterSurface.m_uchBackColor.Set( 1, back_g ); g_TEShatterSurface.m_uchBackColor.Set( 2, back_b );
// Send it over the wire
g_TEShatterSurface.Create( filter, delay ); }
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