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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//-----------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "basetempentity.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
extern short g_sModelIndexSmoke; // (in combatweapon.cpp) holds the index for the smoke cloud
//-----------------------------------------------------------------------------
// Purpose: Dispatches Sprite tempentity
//-----------------------------------------------------------------------------
class CTEGlowSprite : public CBaseTempEntity { public: DECLARE_CLASS( CTEGlowSprite, CBaseTempEntity );
CTEGlowSprite( const char *name ); virtual ~CTEGlowSprite( void );
virtual void Test( const Vector& current_origin, const QAngle& current_angles ); DECLARE_SERVERCLASS();
public: CNetworkVector( m_vecOrigin ); CNetworkVar( int, m_nModelIndex ); CNetworkVar( float, m_fScale ); CNetworkVar( float, m_fLife ); CNetworkVar( int, m_nBrightness ); };
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
CTEGlowSprite::CTEGlowSprite( const char *name ) : CBaseTempEntity( name ) { m_vecOrigin.Init(); m_nModelIndex = 0; m_fScale = 0; m_fLife = 0; m_nBrightness = 0; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CTEGlowSprite::~CTEGlowSprite( void ) { }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *current_origin -
// *current_angles -
//-----------------------------------------------------------------------------
void CTEGlowSprite::Test( const Vector& current_origin, const QAngle& current_angles ) { // Fill in data
m_nModelIndex = g_sModelIndexSmoke; m_fScale = 0.8; m_nBrightness = 200; m_fLife = 2.0; m_vecOrigin = current_origin; Vector forward, right;
m_vecOrigin.GetForModify()[2] += 24;
AngleVectors( current_angles, &forward, &right, NULL ); forward[2] = 0.0; VectorNormalize( forward );
VectorMA( m_vecOrigin, 50.0, forward, m_vecOrigin.GetForModify() ); VectorMA( m_vecOrigin, -25.0, right, m_vecOrigin.GetForModify() );
CBroadcastRecipientFilter filter; Create( filter, 0.0 ); }
IMPLEMENT_SERVERCLASS_ST(CTEGlowSprite, DT_TEGlowSprite) SendPropVector( SENDINFO(m_vecOrigin), -1, SPROP_COORD), SendPropModelIndex( SENDINFO(m_nModelIndex) ), SendPropFloat( SENDINFO(m_fScale ), 8, SPROP_ROUNDDOWN, 0.0, 25.6 ), SendPropFloat( SENDINFO(m_fLife ), 8, SPROP_ROUNDDOWN, 0.0, 25.6 ), SendPropInt( SENDINFO(m_nBrightness), 8, SPROP_UNSIGNED ), END_SEND_TABLE()
// Singleton to fire TEGlowSprite objects
static CTEGlowSprite g_TEGlowSprite( "GlowSprite" );
//-----------------------------------------------------------------------------
// Purpose:
// Input : msg_dest -
// delay -
// *origin -
// *recipient -
// *pos -
// modelindex -
// life -
// size -
// brightness -
//-----------------------------------------------------------------------------
void TE_GlowSprite( IRecipientFilter& filter, float delay, const Vector* pos, int modelindex, float life, float size, int brightness ) { g_TEGlowSprite.m_vecOrigin = *pos; g_TEGlowSprite.m_nModelIndex = modelindex; g_TEGlowSprite.m_fLife = life; g_TEGlowSprite.m_fScale = size; g_TEGlowSprite.m_nBrightness = brightness;
// Send it over the wire
g_TEGlowSprite.Create( filter, delay ); }
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